Mercurial > sdl-ios-xcode
comparison src/video/SDL_shape.c @ 4809:329708ffe2a7
Rejiggering the way shaped windows are created as preparation for OS X implementation. Fixed overdrive bug in test program that appears to have been introduced by someone other than myself.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 17:27:04 -0400 |
parents | 2ae79ed78a5a |
children | 7a602fd2121f |
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4808:2ae79ed78a5a | 4809:329708ffe2a7 |
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26 #include "SDL_sysvideo.h" | 26 #include "SDL_sysvideo.h" |
27 #include "SDL_pixels.h" | 27 #include "SDL_pixels.h" |
28 #include "SDL_surface.h" | 28 #include "SDL_surface.h" |
29 #include "SDL_shape.h" | 29 #include "SDL_shape.h" |
30 | 30 |
31 extern SDL_VideoDisplay* SDL_ThisDisplay(); | |
32 | |
31 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { | 33 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
32 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); | 34 SDL_VideoDisplay* display = SDL_ThisDisplay(); |
35 SDL_Window *result = display->device->shape_driver.CreateShapedWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); | |
33 if(result != NULL) { | 36 if(result != NULL) { |
34 result->shaper = result->display->device->shape_driver.CreateShaper(result); | 37 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
35 if(result->shaper != NULL) { | 38 if(result->shaper != NULL) { |
36 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; | 39 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
37 result->shaper->mode.mode = ShapeModeDefault; | 40 result->shaper->mode.mode = ShapeModeDefault; |