Mercurial > sdl-ios-xcode
comparison src/video/android/SDL_androidgl.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | 58b6bb4a45e9 |
children | daa5463466c5 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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24 /* Android SDL video driver implementation */ | 24 /* Android SDL video driver implementation */ |
25 | 25 |
26 #include "SDL_video.h" | 26 #include "SDL_video.h" |
27 | 27 |
28 #include "SDL_androidvideo.h" | 28 #include "SDL_androidvideo.h" |
29 #include "../../SDL_android.h" | 29 #include "../../core/android/SDL_android.h" |
30 | 30 |
31 #include <android/log.h> | 31 #include <android/log.h> |
32 | 32 |
33 | 33 |
34 /* GL functions */ | 34 /* GL functions */ |