Mercurial > sdl-ios-xcode
comparison src/thread/windows/SDL_syssem.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | c2539ff054c8 |
children | b530ef003506 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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21 */ | 21 */ |
22 #include "SDL_config.h" | 22 #include "SDL_config.h" |
23 | 23 |
24 /* Semaphore functions using the Win32 API */ | 24 /* Semaphore functions using the Win32 API */ |
25 | 25 |
26 #define WIN32_LEAN_AND_MEAN | 26 #include "../../core/windows/SDL_windows.h" |
27 #include <windows.h> | |
28 | 27 |
29 #include "SDL_thread.h" | 28 #include "SDL_thread.h" |
30 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) | 29 #if defined(_WIN32_WCE) && (_WIN32_WCE < 300) |
31 #include "win_ce_semaphore.h" | 30 #include "win_ce_semaphore.h" |
32 #endif | 31 #endif |