Mercurial > sdl-ios-xcode
comparison src/joystick/windows/SDL_mmjoystick.c @ 5092:327f181542f1
Include windows.h in a single point in the source, so we can be consistent about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 21:20:30 -0800 |
parents | e8916fe9cfc8 |
children | b530ef003506 |
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5091:79bd1e289005 | 5092:327f181542f1 |
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23 | 23 |
24 #ifdef SDL_JOYSTICK_WINMM | 24 #ifdef SDL_JOYSTICK_WINMM |
25 | 25 |
26 /* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */ | 26 /* Win32 MultiMedia Joystick driver, contributed by Andrei de A. Formiga */ |
27 | 27 |
28 #define WIN32_LEAN_AND_MEAN | 28 #include "../../core/windows/SDL_windows.h" |
29 #include <windows.h> | |
30 #include <mmsystem.h> | 29 #include <mmsystem.h> |
31 #include <regstr.h> | 30 #include <regstr.h> |
32 | 31 |
33 #include "SDL_events.h" | 32 #include "SDL_events.h" |
34 #include "SDL_joystick.h" | 33 #include "SDL_joystick.h" |