Mercurial > sdl-ios-xcode
comparison src/video/gapi/SDL_gapivideo.h @ 4134:31c7c57af8a4 SDL-1.2
Updates for building on Windows CE using mingw32ce cross compiler:
http://sourceforge.net/mailarchive/forum.php?thread_name 0703291652.38437.jwalt%40garni.ch&forum_name=cegcc-devel
Hi!
I just managed to compile SDL for Windows CE using the "mingw32ce"
configuration of http://cegcc.sourceforge.net. Test programs work as expected
(except for those using signals -- no POSIX on mingw32ce), and I didn't yet
encounter any problem.
While it was a pain to get everything compiled and running, the changes to
SDL are actually quite small (see attached SDL-ce.diff).
Unfortunately, the win32 headers shipped with cegcc are not 100% correct, and
it feels quite messy to work around them in SDL code, so those headers will
also need to be patched. (Attachment: win32api-ce.diff)
Since I had to apply the libtool patch from the cegcc patch, I have also ad ded
my copy of aclocal.m4 for SDL. I had to modify the cegcc libtool patch to
use "lt_cv_deplibs_check_method=pass_all" for mingw32ce, otherwise libtool
would not recognize the import libraries as valid for dynamic linking.
All these changes should not affect non-WinCE builds, so they could be
included in mainline SDL.
If you need some docs, you can use this description for a cross-compilation
README:
1) get cegcc from http://cegcc.sourceforge.net
2) build and install the "mingw32ce" variant (see cegcc installation docs)
3) patch w32api-headers (if not yet included in cegcc)
4) setup environment (customize the first three lines as you like):
PREFIX=/opt/mingw32ce
TARGET=arm-wince-mingw32ce
BUILD=`uname -m`-pc-linux-gnu
export PATH="$PREFIX/bin:$PREFIX/$TARGET/bin:$PREFIX/local/bin:$PATH"
export CFLAGS="${CFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CPPFLAGS="${CPPFLAGS:- -O2 -g} -I$PREFIX/local/include"
export CXXFLAGS="${CXXFLAGS:- -O2 -g} -I$PREFIX/local/include"
export LDFLAGS="${LDFLAGS:- -O2 -g} -L$PREFIX/local/lib"
export HOST_CC="gcc"
export CC="$PREFIX/bin/$TARGET-gcc"
export CXX="$PREFIX/bin/$TARGET-g++"
export LD="$PREFIX/bin/$TARGET-ld"
export AS="$PREFIX/bin/$TARGET-as"
export AR="$PREFIX/bin/$TARGET-ar"
export RANLIB="$PREFIX/bin/$TARGET-ranlib"
export CONFIG_SHELL="/bin/sh"
5) build and install
./configure --target=$TARGET --host=$TARGET --build=$BUILD
make
make install
6) use (4) and (5) for any SDL-using software you want to cross-compile
7) copy $PREFIX/local/bin/SDL-1-2-0.dll into your executable directory on the WinCE machine
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Jan 2008 06:19:07 +0000 |
parents | 420b3f47806d |
children | baf615f9f2a0 |
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4133:2130d625816f | 4134:31c7c57af8a4 |
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130 HPALETTE screen_pal; | 130 HPALETTE screen_pal; |
131 | 131 |
132 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ | 132 #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ |
133 int SDL_nummodes[NUM_MODELISTS]; | 133 int SDL_nummodes[NUM_MODELISTS]; |
134 SDL_Rect **SDL_modelist[NUM_MODELISTS]; | 134 SDL_Rect **SDL_modelist[NUM_MODELISTS]; |
135 enum SDL_ScreenOrientation userOrientation; | 135 SDL_ScreenOrientation userOrientation; |
136 int invert; | 136 int invert; |
137 char hiresFix; // using hires mode without defining hires resource | 137 char hiresFix; // using hires mode without defining hires resource |
138 // -------------- | 138 // -------------- |
139 int useGXOpenDisplay; /* use GXOpenDispplay */ | 139 int useGXOpenDisplay; /* use GXOpenDispplay */ |
140 int w, h; | 140 int w, h; |
141 enum SDL_ScreenOrientation gapiOrientation; | 141 SDL_ScreenOrientation gapiOrientation; |
142 | 142 |
143 void *buffer; // may be 8, 16, 24, 32 bpp | 143 void *buffer; // may be 8, 16, 24, 32 bpp |
144 PIXEL *videoMem; | 144 PIXEL *videoMem; |
145 BOOL needUpdate; | 145 BOOL needUpdate; |
146 struct GXKeyList keyList; | 146 struct GXKeyList keyList; |
147 struct GapiFunc gxFunc; | 147 struct GapiFunc gxFunc; |
148 struct GXDisplayProperties gxProperties; | 148 struct GXDisplayProperties gxProperties; |
149 enum GAPIVideoMode videoMode; | 149 GAPIVideoMode videoMode; |
150 int colorscale; | 150 int colorscale; |
151 int dstLineStep; // in bytes | 151 int dstLineStep; // in bytes |
152 int dstPixelStep; // in bytes | 152 int dstPixelStep; // in bytes |
153 int startOffset; // in bytes | 153 int startOffset; // in bytes |
154 int useVga; | 154 int useVga; |