Mercurial > sdl-ios-xcode
comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_timer.h @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
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4676:99b4560b7aa1 | 4677:31607094315c |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #ifndef _SDL_timer_h | |
24 #define _SDL_timer_h | |
25 | |
26 /** | |
27 * \file SDL_timer.h | |
28 * | |
29 * Header for the SDL time management routines. | |
30 */ | |
31 | |
32 #include "SDL_stdinc.h" | |
33 #include "SDL_error.h" | |
34 | |
35 #include "begin_code.h" | |
36 /* Set up for C function definitions, even when using C++ */ | |
37 #ifdef __cplusplus | |
38 /* *INDENT-OFF* */ | |
39 extern "C" { | |
40 /* *INDENT-ON* */ | |
41 #endif | |
42 | |
43 /** | |
44 * This is the OS scheduler timeslice, in milliseconds. | |
45 */ | |
46 #define SDL_TIMESLICE 10 | |
47 | |
48 /** | |
49 * This is the maximum resolution of the SDL timer on all platforms. | |
50 */ | |
51 #define TIMER_RESOLUTION 10 /**< Experimentally determined */ | |
52 | |
53 /** | |
54 * Get the number of milliseconds since the SDL library initialization. | |
55 * | |
56 * Note that this value wraps if the program runs for more than ~49 days. | |
57 */ | |
58 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); | |
59 | |
60 /** | |
61 * Wait a specified number of milliseconds before returning. | |
62 */ | |
63 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); | |
64 | |
65 /** | |
66 * Function prototype for the timer callback function. | |
67 */ | |
68 typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval); | |
69 | |
70 /** | |
71 * Set a callback to run after the specified number of milliseconds has | |
72 * elapsed. The callback function is passed the current timer interval | |
73 * and returns the next timer interval. If the returned value is the | |
74 * same as the one passed in, the periodic alarm continues, otherwise a | |
75 * new alarm is scheduled. If the callback returns 0, the periodic alarm | |
76 * is cancelled. | |
77 * | |
78 * To cancel a currently running timer, call | |
79 * \code SDL_SetTimer(0, NULL); \endcode | |
80 * | |
81 * The timer callback function may run in a different thread than your | |
82 * main code, and so shouldn't call any functions from within itself. | |
83 * | |
84 * The maximum resolution of this timer is 10 ms, which means that if | |
85 * you request a 16 ms timer, your callback will run approximately 20 ms | |
86 * later on an unloaded system. If you wanted to set a flag signaling | |
87 * a frame update at 30 frames per second (every 33 ms), you might set a | |
88 * timer for 30 ms: | |
89 * \code | |
90 * SDL_SetTimer((33/10)*10, flag_update); | |
91 * \endcode | |
92 * | |
93 * If you use this function, you need to pass ::SDL_INIT_TIMER to SDL_Init(). | |
94 * | |
95 * Under UNIX, you should not use raise or use SIGALRM and this function | |
96 * in the same program, as it is implemented using setitimer(). You also | |
97 * should not use this function in multi-threaded applications as signals | |
98 * to multi-threaded apps have undefined behavior in some implementations. | |
99 * | |
100 * \return 0 if successful, or -1 if there was an error. | |
101 */ | |
102 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, | |
103 SDL_TimerCallback callback); | |
104 | |
105 /** | |
106 * \name Peter timers | |
107 * New timer API, supports multiple timers | |
108 * Written by Stephane Peter <megastep@lokigames.com> | |
109 */ | |
110 /*@{*/ | |
111 | |
112 /** | |
113 * Function prototype for the new timer callback function. | |
114 * | |
115 * The callback function is passed the current timer interval and returns | |
116 * the next timer interval. If the returned value is the same as the one | |
117 * passed in, the periodic alarm continues, otherwise a new alarm is | |
118 * scheduled. If the callback returns 0, the periodic alarm is cancelled. | |
119 */ | |
120 typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param); | |
121 | |
122 /** | |
123 * Definition of the timer ID type. | |
124 */ | |
125 typedef struct _SDL_TimerID *SDL_TimerID; | |
126 | |
127 /** | |
128 * Add a new timer to the pool of timers already running. | |
129 * \return A timer ID, or NULL when an error occurs. | |
130 */ | |
131 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, | |
132 SDL_NewTimerCallback | |
133 callback, void *param); | |
134 | |
135 /** | |
136 * Remove one of the multiple timers knowing its ID. | |
137 * \return A boolean value indicating success or failure. | |
138 */ | |
139 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); | |
140 | |
141 /*@}*//*Peter timers*/ | |
142 | |
143 /* Ends C function definitions when using C++ */ | |
144 #ifdef __cplusplus | |
145 /* *INDENT-OFF* */ | |
146 } | |
147 /* *INDENT-ON* */ | |
148 #endif | |
149 #include "close_code.h" | |
150 | |
151 #endif /* _SDL_timer_h */ | |
152 | |
153 /* vi: set ts=4 sw=4 expandtab: */ |