comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_timer.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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4676:99b4560b7aa1 4677:31607094315c
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 #ifndef _SDL_timer_h
24 #define _SDL_timer_h
25
26 /**
27 * \file SDL_timer.h
28 *
29 * Header for the SDL time management routines.
30 */
31
32 #include "SDL_stdinc.h"
33 #include "SDL_error.h"
34
35 #include "begin_code.h"
36 /* Set up for C function definitions, even when using C++ */
37 #ifdef __cplusplus
38 /* *INDENT-OFF* */
39 extern "C" {
40 /* *INDENT-ON* */
41 #endif
42
43 /**
44 * This is the OS scheduler timeslice, in milliseconds.
45 */
46 #define SDL_TIMESLICE 10
47
48 /**
49 * This is the maximum resolution of the SDL timer on all platforms.
50 */
51 #define TIMER_RESOLUTION 10 /**< Experimentally determined */
52
53 /**
54 * Get the number of milliseconds since the SDL library initialization.
55 *
56 * Note that this value wraps if the program runs for more than ~49 days.
57 */
58 extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);
59
60 /**
61 * Wait a specified number of milliseconds before returning.
62 */
63 extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);
64
65 /**
66 * Function prototype for the timer callback function.
67 */
68 typedef Uint32(SDLCALL * SDL_TimerCallback) (Uint32 interval);
69
70 /**
71 * Set a callback to run after the specified number of milliseconds has
72 * elapsed. The callback function is passed the current timer interval
73 * and returns the next timer interval. If the returned value is the
74 * same as the one passed in, the periodic alarm continues, otherwise a
75 * new alarm is scheduled. If the callback returns 0, the periodic alarm
76 * is cancelled.
77 *
78 * To cancel a currently running timer, call
79 * \code SDL_SetTimer(0, NULL); \endcode
80 *
81 * The timer callback function may run in a different thread than your
82 * main code, and so shouldn't call any functions from within itself.
83 *
84 * The maximum resolution of this timer is 10 ms, which means that if
85 * you request a 16 ms timer, your callback will run approximately 20 ms
86 * later on an unloaded system. If you wanted to set a flag signaling
87 * a frame update at 30 frames per second (every 33 ms), you might set a
88 * timer for 30 ms:
89 * \code
90 * SDL_SetTimer((33/10)*10, flag_update);
91 * \endcode
92 *
93 * If you use this function, you need to pass ::SDL_INIT_TIMER to SDL_Init().
94 *
95 * Under UNIX, you should not use raise or use SIGALRM and this function
96 * in the same program, as it is implemented using setitimer(). You also
97 * should not use this function in multi-threaded applications as signals
98 * to multi-threaded apps have undefined behavior in some implementations.
99 *
100 * \return 0 if successful, or -1 if there was an error.
101 */
102 extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval,
103 SDL_TimerCallback callback);
104
105 /**
106 * \name Peter timers
107 * New timer API, supports multiple timers
108 * Written by Stephane Peter <megastep@lokigames.com>
109 */
110 /*@{*/
111
112 /**
113 * Function prototype for the new timer callback function.
114 *
115 * The callback function is passed the current timer interval and returns
116 * the next timer interval. If the returned value is the same as the one
117 * passed in, the periodic alarm continues, otherwise a new alarm is
118 * scheduled. If the callback returns 0, the periodic alarm is cancelled.
119 */
120 typedef Uint32(SDLCALL * SDL_NewTimerCallback) (Uint32 interval, void *param);
121
122 /**
123 * Definition of the timer ID type.
124 */
125 typedef struct _SDL_TimerID *SDL_TimerID;
126
127 /**
128 * Add a new timer to the pool of timers already running.
129 * \return A timer ID, or NULL when an error occurs.
130 */
131 extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
132 SDL_NewTimerCallback
133 callback, void *param);
134
135 /**
136 * Remove one of the multiple timers knowing its ID.
137 * \return A boolean value indicating success or failure.
138 */
139 extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);
140
141 /*@}*//*Peter timers*/
142
143 /* Ends C function definitions when using C++ */
144 #ifdef __cplusplus
145 /* *INDENT-OFF* */
146 }
147 /* *INDENT-ON* */
148 #endif
149 #include "close_code.h"
150
151 #endif /* _SDL_timer_h */
152
153 /* vi: set ts=4 sw=4 expandtab: */