comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_surface.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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4676:99b4560b7aa1 4677:31607094315c
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 /**
24 * \file SDL_surface.h
25 *
26 * Header file for ::SDL_surface definition and management functions.
27 */
28
29 #ifndef _SDL_surface_h
30 #define _SDL_surface_h
31
32 #include "SDL_stdinc.h"
33 #include "SDL_pixels.h"
34 #include "SDL_rect.h"
35 #include "SDL_rwops.h"
36
37 #include "begin_code.h"
38 /* Set up for C function definitions, even when using C++ */
39 #ifdef __cplusplus
40 /* *INDENT-OFF* */
41 extern "C" {
42 /* *INDENT-ON* */
43 #endif
44
45 /**
46 * \name Surface flags
47 *
48 * These are the currently supported flags for the ::SDL_surface.
49 *
50 * \internal
51 * Used internally (read-only).
52 */
53 /*@{*/
54 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
55 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
56 /*@}*//*Surface flags*/
57
58 /**
59 * Evaluates to true if the surface needs to be locked before access.
60 */
61 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
62
63 /**
64 * \brief A collection of pixels used in software blitting.
65 *
66 * \note This structure should be treated as read-only, except for \c pixels,
67 * which, if not NULL, contains the raw pixel data for the surface.
68 */
69 typedef struct SDL_Surface
70 {
71 Uint32 flags; /**< Read-only */
72 SDL_PixelFormat *format; /**< Read-only */
73 int w, h; /**< Read-only */
74 int pitch; /**< Read-only */
75 void *pixels; /**< Read-write */
76
77 /** Application data associated with the surface */
78 void *userdata; /**< Read-write */
79
80 /** information needed for surfaces requiring locks */
81 int locked; /**< Read-only */
82 void *lock_data; /**< Read-only */
83
84 /** clipping information */
85 SDL_Rect clip_rect; /**< Read-only */
86
87 /** info for fast blit mapping to other surfaces */
88 struct SDL_BlitMap *map; /**< Private */
89
90 /** format version, bumped at every change to invalidate blit maps */
91 unsigned int format_version; /**< Private */
92
93 /** Reference count -- used when freeing surface */
94 int refcount; /**< Read-mostly */
95 } SDL_Surface;
96
97 /**
98 * \brief The type of function used for surface blitting functions.
99 */
100 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
101 struct SDL_Surface * dst, SDL_Rect * dstrect);
102
103 /**
104 * Allocate and free an RGB surface.
105 *
106 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
107 * If the depth is greater than 8 bits, the pixel format is set using the
108 * flags '[RGB]mask'.
109 *
110 * If the function runs out of memory, it will return NULL.
111 *
112 * \param flags The \c flags are obsolete and should be set to 0.
113 */
114 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
115 (Uint32 flags, int width, int height, int depth,
116 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
117 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
118 int width,
119 int height,
120 int depth,
121 int pitch,
122 Uint32 Rmask,
123 Uint32 Gmask,
124 Uint32 Bmask,
125 Uint32 Amask);
126 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
127
128 /**
129 * \brief Set the palette used by a surface.
130 *
131 * \return 0, or -1 if the surface format doesn't use a palette.
132 *
133 * \note A single palette can be shared with many surfaces.
134 */
135 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
136 SDL_Palette * palette);
137
138 /**
139 * \brief Sets up a surface for directly accessing the pixels.
140 *
141 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
142 * to and read from \c surface->pixels, using the pixel format stored in
143 * \c surface->format. Once you are done accessing the surface, you should
144 * use SDL_UnlockSurface() to release it.
145 *
146 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
147 * to 0, then you can read and write to the surface at any time, and the
148 * pixel format of the surface will not change.
149 *
150 * No operating system or library calls should be made between lock/unlock
151 * pairs, as critical system locks may be held during this time.
152 *
153 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
154 *
155 * \sa SDL_UnlockSurface()
156 */
157 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
158 /** \sa SDL_LockSurface() */
159 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
160
161 /**
162 * Load a surface from a seekable SDL data source (memory or file).
163 *
164 * If \c freesrc is non-zero, the source will be closed after being read.
165 *
166 * The new surface should be freed with SDL_FreeSurface().
167 *
168 * \return the new surface, or NULL if there was an error.
169 */
170 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
171 int freesrc);
172
173 /**
174 * Load a surface from a file.
175 *
176 * Convenience macro.
177 */
178 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
179
180 /**
181 * Save a surface to a seekable SDL data source (memory or file).
182 *
183 * If \c freedst is non-zero, the source will be closed after being written.
184 *
185 * \return 0 if successful or -1 if there was an error.
186 */
187 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
188 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
189
190 /**
191 * Save a surface to a file.
192 *
193 * Convenience macro.
194 */
195 #define SDL_SaveBMP(surface, file) \
196 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
197
198 /**
199 * \brief Sets the RLE acceleration hint for a surface.
200 *
201 * \return 0 on success, or -1 if the surface is not valid
202 *
203 * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
204 * but the surface must be locked before directly accessing the pixels.
205 */
206 extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
207 int flag);
208
209 /**
210 * \brief Sets the color key (transparent pixel) in a blittable surface.
211 *
212 * \param surface The surface to update
213 * \param flag Non-zero to enable colorkey and 0 to disable colorkey
214 * \param key The transparent pixel in the native surface format
215 *
216 * \return 0 on success, or -1 if the surface is not valid
217 */
218 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
219 int flag, Uint32 key);
220
221 /**
222 * \brief Gets the color key (transparent pixel) in a blittable surface.
223 *
224 * \param surface The surface to update
225 * \param key A pointer filled in with the transparent pixel in the native
226 * surface format
227 *
228 * \return 0 on success, or -1 if the surface is not valid or colorkey is not
229 * enabled.
230 */
231 extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
232 Uint32 * key);
233
234 /**
235 * \brief Set an additional color value used in blit operations.
236 *
237 * \param surface The surface to update.
238 * \param r The red source color value multiplied into blit operations.
239 * \param g The green source color value multiplied into blit operations.
240 * \param b The blue source color value multiplied into blit operations.
241 *
242 * \return 0 on success, or -1 if the surface is not valid.
243 *
244 * \sa SDL_GetSurfaceColorMod()
245 */
246 extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
247 Uint8 r, Uint8 g, Uint8 b);
248
249
250 /**
251 * \brief Get the additional color value used in blit operations.
252 *
253 * \param surface The surface to query.
254 * \param r A pointer filled in with the source red color value.
255 * \param g A pointer filled in with the source green color value.
256 * \param b A pointer filled in with the source blue color value.
257 *
258 * \return 0 on success, or -1 if the surface is not valid.
259 *
260 * \sa SDL_SetSurfaceColorMod()
261 */
262 extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
263 Uint8 * r, Uint8 * g,
264 Uint8 * b);
265
266 /**
267 * \brief Set an additional alpha value used in blit operations.
268 *
269 * \param surface The surface to update.
270 * \param alpha The source alpha value multiplied into blit operations.
271 *
272 * \return 0 on success, or -1 if the surface is not valid.
273 *
274 * \sa SDL_GetSurfaceAlphaMod()
275 */
276 extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
277 Uint8 alpha);
278
279 /**
280 * \brief Get the additional alpha value used in blit operations.
281 *
282 * \param surface The surface to query.
283 * \param alpha A pointer filled in with the source alpha value.
284 *
285 * \return 0 on success, or -1 if the surface is not valid.
286 *
287 * \sa SDL_SetSurfaceAlphaMod()
288 */
289 extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
290 Uint8 * alpha);
291
292 /**
293 * \brief Set the blend mode used for blit operations.
294 *
295 * \param surface The surface to update.
296 * \param blendMode ::SDL_BlendMode to use for blit blending.
297 *
298 * \return 0 on success, or -1 if the parameters are not valid.
299 *
300 * \sa SDL_GetSurfaceBlendMode()
301 */
302 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
303 int blendMode);
304
305 /**
306 * \brief Get the blend mode used for blit operations.
307 *
308 * \param surface The surface to query.
309 * \param blendMode A pointer filled in with the current blend mode.
310 *
311 * \return 0 on success, or -1 if the surface is not valid.
312 *
313 * \sa SDL_SetSurfaceBlendMode()
314 */
315 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
316 int *blendMode);
317
318 /**
319 * \brief Set the scale mode used for blit operations.
320 *
321 * \param surface The surface to update.
322 * \param scaleMode ::SDL_TextureScaleMode to use for blit scaling.
323 *
324 * \return 0 on success, or -1 if the surface is not valid or the scale mode is
325 * not supported.
326 *
327 * \note If the scale mode is not supported, the closest supported mode is
328 * chosen. Currently only ::SDL_TEXTURESCALEMODE_FAST is supported on
329 * surfaces.
330 *
331 * \sa SDL_GetSurfaceScaleMode()
332 */
333 extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface,
334 int scaleMode);
335
336 /**
337 * \brief Get the scale mode used for blit operations.
338 *
339 * \param surface The surface to query.
340 * \param scaleMode A pointer filled in with the current scale mode.
341 *
342 * \return 0 on success, or -1 if the surface is not valid.
343 *
344 * \sa SDL_SetSurfaceScaleMode()
345 */
346 extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface,
347 int *scaleMode);
348
349 /**
350 * Sets the clipping rectangle for the destination surface in a blit.
351 *
352 * If the clip rectangle is NULL, clipping will be disabled.
353 *
354 * If the clip rectangle doesn't intersect the surface, the function will
355 * return SDL_FALSE and blits will be completely clipped. Otherwise the
356 * function returns SDL_TRUE and blits to the surface will be clipped to
357 * the intersection of the surface area and the clipping rectangle.
358 *
359 * Note that blits are automatically clipped to the edges of the source
360 * and destination surfaces.
361 */
362 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
363 const SDL_Rect * rect);
364
365 /**
366 * Gets the clipping rectangle for the destination surface in a blit.
367 *
368 * \c rect must be a pointer to a valid rectangle which will be filled
369 * with the correct values.
370 */
371 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
372 SDL_Rect * rect);
373
374 /**
375 * Creates a new surface of the specified format, and then copies and maps
376 * the given surface to it so the blit of the converted surface will be as
377 * fast as possible. If this function fails, it returns NULL.
378 *
379 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
380 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
381 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
382 * surface.
383 */
384 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
385 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
386
387 /**
388 * \brief Copy a block of pixels of one format to another format
389 */
390 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
391 Uint32 src_format,
392 const void * src, int src_pitch,
393 Uint32 dst_format,
394 void * dst, int dst_pitch);
395
396 /**
397 * Draws a point with \c color.
398 *
399 * The color should be a pixel of the format used by the surface, and
400 * can be generated by the SDL_MapRGB() function.
401 *
402 * \return 0 on success, or -1 on error.
403 */
404 extern DECLSPEC int SDLCALL SDL_DrawPoint
405 (SDL_Surface * dst, int x, int y, Uint32 color);
406 extern DECLSPEC int SDLCALL SDL_DrawPoints
407 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
408
409 /**
410 * Blends a point with an RGBA value.
411 *
412 * \return 0 on success, or -1 on error.
413 */
414 extern DECLSPEC int SDLCALL SDL_BlendPoint
415 (SDL_Surface * dst, int x, int y,
416 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
417 extern DECLSPEC int SDLCALL SDL_BlendPoints
418 (SDL_Surface * dst, const SDL_Point * points, int count,
419 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
420
421 /**
422 * Draws a line with \c color.
423 *
424 * The color should be a pixel of the format used by the surface, and
425 * can be generated by the SDL_MapRGB() function.
426 *
427 * \return 0 on success, or -1 on error.
428 */
429 extern DECLSPEC int SDLCALL SDL_DrawLine
430 (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color);
431 extern DECLSPEC int SDLCALL SDL_DrawLines
432 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color);
433
434 /**
435 * Blends an RGBA value along a line.
436 *
437 * \return 0 on success, or -1 on error.
438 */
439 extern DECLSPEC int SDLCALL SDL_BlendLine
440 (SDL_Surface * dst, int x1, int y1, int x2, int y2,
441 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
442 extern DECLSPEC int SDLCALL SDL_BlendLines
443 (SDL_Surface * dst, const SDL_Point * points, int count,
444 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
445
446 /**
447 * Draws the given rectangle with \c color.
448 *
449 * If \c rect is NULL, the whole surface will be outlined with \c color.
450 *
451 * The color should be a pixel of the format used by the surface, and
452 * can be generated by the SDL_MapRGB() function.
453 *
454 * \return 0 on success, or -1 on error.
455 */
456 extern DECLSPEC int SDLCALL SDL_DrawRect
457 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
458 extern DECLSPEC int SDLCALL SDL_DrawRects
459 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
460
461 /**
462 * Blends an RGBA value into the outline of the given rectangle.
463 *
464 * If \c rect is NULL, the whole surface will have a blended outline.
465 *
466 * \return 0 on success, or -1 on error.
467 */
468 extern DECLSPEC int SDLCALL SDL_BlendRect
469 (SDL_Surface * dst, const SDL_Rect * rect,
470 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
471 extern DECLSPEC int SDLCALL SDL_BlendRects
472 (SDL_Surface * dst, const SDL_Rect ** rects, int count,
473 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
474
475 /**
476 * Performs a fast fill of the given rectangle with \c color.
477 *
478 * If \c rect is NULL, the whole surface will be filled with \c color.
479 *
480 * The color should be a pixel of the format used by the surface, and
481 * can be generated by the SDL_MapRGB() function.
482 *
483 * \return 0 on success, or -1 on error.
484 */
485 extern DECLSPEC int SDLCALL SDL_FillRect
486 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
487 extern DECLSPEC int SDLCALL SDL_FillRects
488 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color);
489
490 /**
491 * Blends an RGBA value into the given rectangle.
492 *
493 * If \c rect is NULL, the whole surface will be blended with the color.
494 *
495 * \return This function returns 0 on success, or -1 on error.
496 */
497 extern DECLSPEC int SDLCALL SDL_BlendFillRect
498 (SDL_Surface * dst, const SDL_Rect * rect,
499 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
500 extern DECLSPEC int SDLCALL SDL_BlendFillRects
501 (SDL_Surface * dst, const SDL_Rect ** rects, int count,
502 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
503
504 #if 0
505 /**
506 * Draws the given circle with \c color.
507 *
508 * The color should be a pixel of the format used by the surface, and
509 * can be generated by the SDL_MapRGB() function.
510 *
511 * \return 0 on success, or -1 on error.
512 */
513 extern DECLSPEC int SDLCALL SDL_DrawCircle
514 (SDL_Surface * dst, int x, int y, int radius, Uint32 color);
515
516 /**
517 * Blends an RGBA value into the outline of the given circle.
518 *
519 * \return 0 on success, or -1 on error.
520 */
521 extern DECLSPEC int SDLCALL SDL_BlendCircle
522 (SDL_Surface * dst, int x, int y, int radius,
523 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
524
525 /**
526 * Fills the given circle with \c color.
527 *
528 * The color should be a pixel of the format used by the surface, and
529 * can be generated by the SDL_MapRGB() function.
530 *
531 * \return 0 on success, or -1 on error.
532 */
533 extern DECLSPEC int SDLCALL SDL_FillCircle
534 (SDL_Surface * dst, int x, int y, int radius, Uint32 color);
535
536 /**
537 * Blends an RGBA value into the given circle.
538 *
539 * \return This function returns 0 on success, or -1 on error.
540 */
541 extern DECLSPEC int SDLCALL SDL_BlendFillCircle
542 (SDL_Surface * dst, int x, int y, int radius,
543 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
544
545 /**
546 * Draws the given ellipse with \c color.
547 *
548 * The color should be a pixel of the format used by the surface, and
549 * can be generated by the SDL_MapRGB() function.
550 *
551 * \return 0 on success, or -1 on error.
552 */
553 extern DECLSPEC int SDLCALL SDL_DrawEllipse
554 (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
555
556 /**
557 * Blends an RGBA value into the outline of the given ellipse.
558 *
559 * \return 0 on success, or -1 on error.
560 */
561 extern DECLSPEC int SDLCALL SDL_BlendEllipse
562 (SDL_Surface * dst, int x, int y, int w, int h,
563 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
564
565 /**
566 * Fills the given ellipse with \c color.
567 *
568 * The color should be a pixel of the format used by the surface, and
569 * can be generated by the SDL_MapRGB() function.
570 *
571 * \return 0 on success, or -1 on error.
572 */
573 extern DECLSPEC int SDLCALL SDL_FillEllipse
574 (SDL_Surface * dst, int x, int y, int w, int h, Uint32 color);
575
576 /**
577 * Blends an RGBA value into the given ellipse.
578 *
579 * \return This function returns 0 on success, or -1 on error.
580 */
581 extern DECLSPEC int SDLCALL SDL_BlendFillEllipse
582 (SDL_Surface * dst, int x, int y, int w, int h,
583 int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
584 #endif // 0
585
586 /**
587 * Performs a fast blit from the source surface to the destination surface.
588 *
589 * This assumes that the source and destination rectangles are
590 * the same size. If either \c srcrect or \c dstrect are NULL, the entire
591 * surface (\c src or \c dst) is copied. The final blit rectangles are saved
592 * in \c srcrect and \c dstrect after all clipping is performed.
593 *
594 * \return If the blit is successful, it returns 0, otherwise it returns -1.
595 *
596 * The blit function should not be called on a locked surface.
597 *
598 * The blit semantics for surfaces with and without alpha and colorkey
599 * are defined as follows:
600 * \verbatim
601 RGBA->RGB:
602 SDL_SRCALPHA set:
603 alpha-blend (using alpha-channel).
604 SDL_SRCCOLORKEY ignored.
605 SDL_SRCALPHA not set:
606 copy RGB.
607 if SDL_SRCCOLORKEY set, only copy the pixels matching the
608 RGB values of the source colour key, ignoring alpha in the
609 comparison.
610
611 RGB->RGBA:
612 SDL_SRCALPHA set:
613 alpha-blend (using the source per-surface alpha value);
614 set destination alpha to opaque.
615 SDL_SRCALPHA not set:
616 copy RGB, set destination alpha to source per-surface alpha value.
617 both:
618 if SDL_SRCCOLORKEY set, only copy the pixels matching the
619 source colour key.
620
621 RGBA->RGBA:
622 SDL_SRCALPHA set:
623 alpha-blend (using the source alpha channel) the RGB values;
624 leave destination alpha untouched. [Note: is this correct?]
625 SDL_SRCCOLORKEY ignored.
626 SDL_SRCALPHA not set:
627 copy all of RGBA to the destination.
628 if SDL_SRCCOLORKEY set, only copy the pixels matching the
629 RGB values of the source colour key, ignoring alpha in the
630 comparison.
631
632 RGB->RGB:
633 SDL_SRCALPHA set:
634 alpha-blend (using the source per-surface alpha value).
635 SDL_SRCALPHA not set:
636 copy RGB.
637 both:
638 if SDL_SRCCOLORKEY set, only copy the pixels matching the
639 source colour key.
640 \endverbatim
641 *
642 * If either of the surfaces were in video memory, and the blit returns -2,
643 * the video memory was lost, so it should be reloaded with artwork and
644 * re-blitted:
645 * @code
646 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
647 * while ( SDL_LockSurface(image) < 0 )
648 * Sleep(10);
649 * -- Write image pixels to image->pixels --
650 * SDL_UnlockSurface(image);
651 * }
652 * @endcode
653 *
654 * This happens under DirectX 5.0 when the system switches away from your
655 * fullscreen application. The lock will also fail until you have access
656 * to the video memory again.
657 *
658 * You should call SDL_BlitSurface() unless you know exactly how SDL
659 * blitting works internally and how to use the other blit functions.
660 */
661 #define SDL_BlitSurface SDL_UpperBlit
662
663 /**
664 * This is the public blit function, SDL_BlitSurface(), and it performs
665 * rectangle validation and clipping before passing it to SDL_LowerBlit()
666 */
667 extern DECLSPEC int SDLCALL SDL_UpperBlit
668 (SDL_Surface * src, SDL_Rect * srcrect,
669 SDL_Surface * dst, SDL_Rect * dstrect);
670
671 /**
672 * This is a semi-private blit function and it performs low-level surface
673 * blitting only.
674 */
675 extern DECLSPEC int SDLCALL SDL_LowerBlit
676 (SDL_Surface * src, SDL_Rect * srcrect,
677 SDL_Surface * dst, SDL_Rect * dstrect);
678
679 /**
680 * \brief Perform a fast, low quality, stretch blit between two surfaces of the
681 * same pixel format.
682 *
683 * \note This function uses a static buffer, and is not thread-safe.
684 */
685 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
686 const SDL_Rect * srcrect,
687 SDL_Surface * dst,
688 const SDL_Rect * dstrect);
689
690 /* Ends C function definitions when using C++ */
691 #ifdef __cplusplus
692 /* *INDENT-OFF* */
693 }
694 /* *INDENT-ON* */
695 #endif
696 #include "close_code.h"
697
698 #endif /* _SDL_surface_h */
699
700 /* vi: set ts=4 sw=4 expandtab: */