Mercurial > sdl-ios-xcode
comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_mouse.h @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
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4676:99b4560b7aa1 | 4677:31607094315c |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /** | |
24 * \file SDL_mouse.h | |
25 * | |
26 * Include file for SDL mouse event handling. | |
27 * | |
28 * Please note that this ONLY discusses "mice" with the notion of the | |
29 * desktop GUI. You (usually) have one system cursor, and the OS hides | |
30 * the hardware details from you. If you plug in 10 mice, all ten move that | |
31 * one cursor. For many applications and games, this is perfect, and this | |
32 * API has served hundreds of SDL programs well since its birth. | |
33 * | |
34 * It's not the whole picture, though. If you want more lowlevel control, | |
35 * SDL offers a different API, that gives you visibility into each input | |
36 * device, multi-touch interfaces, etc. | |
37 * | |
38 * Those two APIs are incompatible, and you usually should not use both | |
39 * at the same time. But for legacy purposes, this API refers to a "mouse" | |
40 * when it actually means the system pointer and not a physical mouse. | |
41 * | |
42 * The other API is in SDL_input.h | |
43 */ | |
44 | |
45 #ifndef _SDL_mouse_h | |
46 #define _SDL_mouse_h | |
47 | |
48 #include "SDL_stdinc.h" | |
49 #include "SDL_error.h" | |
50 #include "SDL_video.h" | |
51 | |
52 #include "begin_code.h" | |
53 /* Set up for C function definitions, even when using C++ */ | |
54 #ifdef __cplusplus | |
55 /* *INDENT-OFF* */ | |
56 extern "C" { | |
57 /* *INDENT-ON* */ | |
58 #endif | |
59 | |
60 typedef struct SDL_Cursor SDL_Cursor; /* Implementation dependent */ | |
61 | |
62 | |
63 /* Function prototypes */ | |
64 | |
65 /** | |
66 * \brief Get the window which currently has mouse focus. | |
67 */ | |
68 extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | |
69 | |
70 /** | |
71 * \brief Retrieve the current state of the mouse. | |
72 * | |
73 * The current button state is returned as a button bitmask, which can | |
74 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
75 * mouse cursor position relative to the focus window for the currently | |
76 * selected mouse. You can pass NULL for either x or y. | |
77 */ | |
78 extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); | |
79 | |
80 /** | |
81 * \brief Retrieve the relative state of the mouse. | |
82 * | |
83 * The current button state is returned as a button bitmask, which can | |
84 * be tested using the SDL_BUTTON(X) macros, and x and y are set to the | |
85 * mouse deltas since the last call to SDL_GetRelativeMouseState(). | |
86 */ | |
87 extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | |
88 | |
89 /** | |
90 * \brief Moves the mouse to the given position within the window. | |
91 * | |
92 * \param window The window to move the mouse into, or NULL for the current mouse focus | |
93 * \param x The x coordinate within the window | |
94 * \param y The y coordinate within the window | |
95 * | |
96 * \note This function generates a mouse motion event | |
97 */ | |
98 extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | |
99 int x, int y); | |
100 | |
101 /** | |
102 * \brief Set relative mouse mode. | |
103 * | |
104 * \param enabled Whether or not to enable relative mode | |
105 * | |
106 * \return 0 on success, or -1 if relative mode is not supported. | |
107 * | |
108 * While the mouse is in relative mode, the cursor is hidden, and the | |
109 * driver will try to report continuous motion in the current window. | |
110 * Only relative motion events will be delivered, the mouse position | |
111 * will not change. | |
112 * | |
113 * \note This function will flush any pending mouse motion. | |
114 * | |
115 * \sa SDL_GetRelativeMouseMode() | |
116 */ | |
117 extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | |
118 | |
119 /** | |
120 * \brief Query whether relative mouse mode is enabled. | |
121 * | |
122 * \sa SDL_SetRelativeMouseMode() | |
123 */ | |
124 extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | |
125 | |
126 /** | |
127 * \brief Create a cursor, using the specified bitmap data and | |
128 * mask (in MSB format). | |
129 * | |
130 * The cursor width must be a multiple of 8 bits. | |
131 * | |
132 * The cursor is created in black and white according to the following: | |
133 * <table> | |
134 * <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> | |
135 * <tr><td> 0 </td><td> 1 </td><td> White </td></tr> | |
136 * <tr><td> 1 </td><td> 1 </td><td> Black </td></tr> | |
137 * <tr><td> 0 </td><td> 0 </td><td> Transparent </td></tr> | |
138 * <tr><td> 1 </td><td> 0 </td><td> Inverted color if possible, black | |
139 * if not. </td></tr> | |
140 * </table> | |
141 * | |
142 * \sa SDL_FreeCursor() | |
143 */ | |
144 extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | |
145 const Uint8 * mask, | |
146 int w, int h, int hot_x, | |
147 int hot_y); | |
148 | |
149 /** | |
150 * \brief Set the active cursor. | |
151 */ | |
152 extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | |
153 | |
154 /** | |
155 * \brief Return the active cursor. | |
156 */ | |
157 extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | |
158 | |
159 /** | |
160 * \brief Frees a cursor created with SDL_CreateCursor(). | |
161 * | |
162 * \sa SDL_CreateCursor() | |
163 */ | |
164 extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | |
165 | |
166 /** | |
167 * \brief Toggle whether or not the cursor is shown. | |
168 * | |
169 * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current | |
170 * state. | |
171 * | |
172 * \return 1 if the cursor is shown, or 0 if the cursor is hidden. | |
173 */ | |
174 extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | |
175 | |
176 /** | |
177 * Used as a mask when testing buttons in buttonstate. | |
178 * - Button 1: Left mouse button | |
179 * - Button 2: Middle mouse button | |
180 * - Button 3: Right mouse button | |
181 */ | |
182 #define SDL_BUTTON(X) (1 << ((X)-1)) | |
183 #define SDL_BUTTON_LEFT 1 | |
184 #define SDL_BUTTON_MIDDLE 2 | |
185 #define SDL_BUTTON_RIGHT 3 | |
186 #define SDL_BUTTON_X1 4 | |
187 #define SDL_BUTTON_X2 5 | |
188 #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) | |
189 #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | |
190 #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | |
191 #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) | |
192 #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) | |
193 | |
194 | |
195 /* Ends C function definitions when using C++ */ | |
196 #ifdef __cplusplus | |
197 /* *INDENT-OFF* */ | |
198 } | |
199 /* *INDENT-ON* */ | |
200 #endif | |
201 #include "close_code.h" | |
202 | |
203 #endif /* _SDL_mouse_h */ | |
204 | |
205 /* vi: set ts=4 sw=4 expandtab: */ |