Mercurial > sdl-ios-xcode
comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_events.h @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /** | |
24 * \file SDL_events.h | |
25 * | |
26 * Include file for SDL event handling. | |
27 */ | |
28 | |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
32 #include "SDL_stdinc.h" | |
33 #include "SDL_error.h" | |
34 #include "SDL_video.h" | |
35 #include "SDL_keyboard.h" | |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 #include "SDL_gesture.h" | |
40 #include "SDL_touch.h" | |
41 | |
42 #include "begin_code.h" | |
43 /* Set up for C function definitions, even when using C++ */ | |
44 #ifdef __cplusplus | |
45 /* *INDENT-OFF* */ | |
46 extern "C" { | |
47 /* *INDENT-ON* */ | |
48 #endif | |
49 | |
50 /* General keyboard/mouse state definitions */ | |
51 #define SDL_RELEASED 0 | |
52 #define SDL_PRESSED 1 | |
53 | |
54 /** | |
55 * \brief The types of events that can be delivered. | |
56 */ | |
57 typedef enum | |
58 { | |
59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ | |
60 | |
61 /* Application events */ | |
62 SDL_QUIT = 0x100, /**< User-requested quit */ | |
63 | |
64 /* Window events */ | |
65 SDL_WINDOWEVENT = 0x200, /**< Window state change */ | |
66 SDL_SYSWMEVENT, /**< System specific event */ | |
67 | |
68 /* Keyboard events */ | |
69 SDL_KEYDOWN = 0x300, /**< Keys pressed */ | |
70 SDL_KEYUP, /**< Keys released */ | |
71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ | |
72 SDL_TEXTINPUT, /**< Keyboard text input */ | |
73 | |
74 /* Mouse events */ | |
75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ | |
76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ | |
77 SDL_MOUSEBUTTONUP, /**< Mouse button released */ | |
78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ | |
79 | |
80 /* Tablet or multiple mice input device events */ | |
81 SDL_INPUTMOTION = 0x500, /**< Input moved */ | |
82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */ | |
83 SDL_INPUTBUTTONUP, /**< Input button released */ | |
84 SDL_INPUTWHEEL, /**< Input wheel motion */ | |
85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */ | |
86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */ | |
87 | |
88 /* Joystick events */ | |
89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ | |
90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ | |
91 SDL_JOYHATMOTION, /**< Joystick hat position change */ | |
92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ | |
93 SDL_JOYBUTTONUP, /**< Joystick button released */ | |
94 | |
95 /* Touch events */ | |
96 SDL_FINGERDOWN = 0x700, | |
97 SDL_FINGERUP, | |
98 SDL_FINGERMOTION, | |
99 SDL_TOUCHBUTTONDOWN, | |
100 SDL_TOUCHBUTTONUP, | |
101 | |
102 /* Gesture events */ | |
103 SDL_DOLLARGESTURE = 0x800, | |
104 SDL_DOLLARRECORD, | |
105 SDL_MULTIGESTURE, | |
106 | |
107 /* Clipboard events */ | |
108 | |
109 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | |
110 | |
111 /* Obsolete events */ | |
112 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */ | |
113 SDL_EVENT_COMPAT2, | |
114 SDL_EVENT_COMPAT3, | |
115 | |
116 | |
117 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | |
118 * and should be allocated with SDL_RegisterEvents() | |
119 */ | |
120 SDL_USEREVENT = 0x8000, | |
121 | |
122 /** | |
123 * This last event is only for bounding internal arrays | |
124 */ | |
125 SDL_LASTEVENT = 0xFFFF | |
126 } SDL_EventType; | |
127 | |
128 /** | |
129 * \brief Window state change event data (event.window.*) | |
130 */ | |
131 typedef struct SDL_WindowEvent | |
132 { | |
133 Uint32 type; /**< ::SDL_WINDOWEVENT */ | |
134 Uint32 windowID; /**< The associated window */ | |
135 Uint8 event; /**< ::SDL_WindowEventID */ | |
136 Uint8 padding1; | |
137 Uint8 padding2; | |
138 Uint8 padding3; | |
139 int data1; /**< event dependent data */ | |
140 int data2; /**< event dependent data */ | |
141 } SDL_WindowEvent; | |
142 | |
143 /** | |
144 * \brief Keyboard button event structure (event.key.*) | |
145 */ | |
146 typedef struct SDL_KeyboardEvent | |
147 { | |
148 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | |
149 Uint32 windowID; /**< The window with keyboard focus, if any */ | |
150 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
151 Uint8 padding1; | |
152 Uint8 padding2; | |
153 Uint8 padding3; | |
154 SDL_keysym keysym; /**< The key that was pressed or released */ | |
155 } SDL_KeyboardEvent; | |
156 | |
157 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | |
158 /** | |
159 * \brief Keyboard text editing event structure (event.edit.*) | |
160 */ | |
161 typedef struct SDL_TextEditingEvent | |
162 { | |
163 Uint32 type; /**< ::SDL_TEXTEDITING */ | |
164 Uint32 windowID; /**< The window with keyboard focus, if any */ | |
165 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ | |
166 int start; /**< The start cursor of selected editing text */ | |
167 int length; /**< The length of selected editing text */ | |
168 } SDL_TextEditingEvent; | |
169 | |
170 | |
171 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | |
172 /** | |
173 * \brief Keyboard text input event structure (event.text.*) | |
174 */ | |
175 typedef struct SDL_TextInputEvent | |
176 { | |
177 Uint32 type; /**< ::SDL_TEXTINPUT */ | |
178 Uint32 windowID; /**< The window with keyboard focus, if any */ | |
179 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ | |
180 } SDL_TextInputEvent; | |
181 | |
182 /** | |
183 * \brief Mouse motion event structure (event.motion.*) | |
184 */ | |
185 typedef struct SDL_MouseMotionEvent | |
186 { | |
187 Uint32 type; /**< ::SDL_MOUSEMOTION */ | |
188 Uint32 windowID; /**< The window with mouse focus, if any */ | |
189 Uint8 state; /**< The current button state */ | |
190 Uint8 padding1; | |
191 Uint8 padding2; | |
192 Uint8 padding3; | |
193 int x; /**< X coordinate, relative to window */ | |
194 int y; /**< Y coordinate, relative to window */ | |
195 int xrel; /**< The relative motion in the X direction */ | |
196 int yrel; /**< The relative motion in the Y direction */ | |
197 } SDL_MouseMotionEvent; | |
198 | |
199 /** | |
200 * \brief Mouse button event structure (event.button.*) | |
201 */ | |
202 typedef struct SDL_MouseButtonEvent | |
203 { | |
204 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | |
205 Uint32 windowID; /**< The window with mouse focus, if any */ | |
206 Uint8 button; /**< The mouse button index */ | |
207 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
208 Uint8 padding1; | |
209 Uint8 padding2; | |
210 int x; /**< X coordinate, relative to window */ | |
211 int y; /**< Y coordinate, relative to window */ | |
212 } SDL_MouseButtonEvent; | |
213 | |
214 /** | |
215 * \brief Mouse wheel event structure (event.wheel.*) | |
216 */ | |
217 typedef struct SDL_MouseWheelEvent | |
218 { | |
219 Uint32 type; /**< ::SDL_MOUSEWHEEL */ | |
220 Uint32 windowID; /**< The window with mouse focus, if any */ | |
221 int x; /**< The amount scrolled horizontally */ | |
222 int y; /**< The amount scrolled vertically */ | |
223 } SDL_MouseWheelEvent; | |
224 | |
225 /** | |
226 * \brief Joystick axis motion event structure (event.jaxis.*) | |
227 */ | |
228 typedef struct SDL_JoyAxisEvent | |
229 { | |
230 Uint32 type; /**< ::SDL_JOYAXISMOTION */ | |
231 Uint8 which; /**< The joystick device index */ | |
232 Uint8 axis; /**< The joystick axis index */ | |
233 Uint8 padding1; | |
234 Uint8 padding2; | |
235 int value; /**< The axis value (range: -32768 to 32767) */ | |
236 } SDL_JoyAxisEvent; | |
237 | |
238 /** | |
239 * \brief Joystick trackball motion event structure (event.jball.*) | |
240 */ | |
241 typedef struct SDL_JoyBallEvent | |
242 { | |
243 Uint32 type; /**< ::SDL_JOYBALLMOTION */ | |
244 Uint8 which; /**< The joystick device index */ | |
245 Uint8 ball; /**< The joystick trackball index */ | |
246 Uint8 padding1; | |
247 Uint8 padding2; | |
248 int xrel; /**< The relative motion in the X direction */ | |
249 int yrel; /**< The relative motion in the Y direction */ | |
250 } SDL_JoyBallEvent; | |
251 | |
252 /** | |
253 * \brief Joystick hat position change event structure (event.jhat.*) | |
254 */ | |
255 typedef struct SDL_JoyHatEvent | |
256 { | |
257 Uint32 type; /**< ::SDL_JOYHATMOTION */ | |
258 Uint8 which; /**< The joystick device index */ | |
259 Uint8 hat; /**< The joystick hat index */ | |
260 Uint8 value; /**< The hat position value. | |
261 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | |
262 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | |
263 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | |
264 * | |
265 * Note that zero means the POV is centered. | |
266 */ | |
267 Uint8 padding1; | |
268 } SDL_JoyHatEvent; | |
269 | |
270 /** | |
271 * \brief Joystick button event structure (event.jbutton.*) | |
272 */ | |
273 typedef struct SDL_JoyButtonEvent | |
274 { | |
275 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | |
276 Uint8 which; /**< The joystick device index */ | |
277 Uint8 button; /**< The joystick button index */ | |
278 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | |
279 Uint8 padding1; | |
280 } SDL_JoyButtonEvent; | |
281 | |
282 | |
283 /** | |
284 * \brief Touch finger motion/finger event structure (event.tmotion.*) | |
285 */ | |
286 typedef struct SDL_TouchFingerEvent | |
287 { | |
288 Uint32 type; /**< ::SDL_FINGERMOTION OR | |
289 SDL_FINGERDOWN OR SDL_FINGERUP*/ | |
290 Uint32 windowID; /**< The window with mouse focus, if any */ | |
291 long touchId; /**< The touch device id */ | |
292 long fingerId; | |
293 Uint8 state; /**< The current button state */ | |
294 Uint8 padding1; | |
295 Uint8 padding2; | |
296 Uint8 padding3; | |
297 float x; | |
298 float y; | |
299 int pressure; | |
300 } SDL_TouchFingerEvent; | |
301 | |
302 | |
303 /** | |
304 * \brief Touch finger motion/finger event structure (event.tmotion.*) | |
305 */ | |
306 typedef struct SDL_TouchButtonEvent | |
307 { | |
308 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */ | |
309 Uint32 windowID; /**< The window with mouse focus, if any */ | |
310 long touchId; /**< The touch device index */ | |
311 Uint8 state; /**< The current button state */ | |
312 Uint8 button; /**< The button changing state */ | |
313 Uint8 padding1; | |
314 Uint8 padding2; | |
315 } SDL_TouchButtonEvent; | |
316 | |
317 | |
318 | |
319 /** | |
320 * \brief Multiple Finger Gesture Event | |
321 */ | |
322 typedef struct SDL_MultiGestureEvent | |
323 { | |
324 Uint32 type; /**< ::SDL_MULTIGESTURE */ | |
325 Uint32 windowID; /**< The window with mouse focus, if any */ | |
326 long touchId; /**< The touch device index */ | |
327 float dTheta; | |
328 float dDist; | |
329 float x; //currently 0...1. Change to screen coords? | |
330 float y; | |
331 | |
332 } SDL_MultiGestureEvent; | |
333 | |
334 typedef struct SDL_DollarGestureEvent | |
335 { | |
336 Uint32 type; /**< ::SDL_DOLLARGESTURE */ | |
337 Uint32 windowID; /**< The window with mouse focus, if any */ | |
338 long touchId; /**< The touch device index */ | |
339 unsigned long gestureId; | |
340 float error; | |
341 /* | |
342 //TODO: Enable to give location? | |
343 float x; //currently 0...1. Change to screen coords? | |
344 float y; | |
345 */ | |
346 } SDL_DollarGestureEvent; | |
347 | |
348 | |
349 | |
350 | |
351 /** | |
352 * \brief The "quit requested" event | |
353 */ | |
354 typedef struct SDL_QuitEvent | |
355 { | |
356 Uint32 type; /**< ::SDL_QUIT */ | |
357 } SDL_QuitEvent; | |
358 | |
359 /** | |
360 * \brief A user-defined event type (event.user.*) | |
361 */ | |
362 typedef struct SDL_UserEvent | |
363 { | |
364 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ | |
365 Uint32 windowID; /**< The associated window if any */ | |
366 int code; /**< User defined event code */ | |
367 void *data1; /**< User defined data pointer */ | |
368 void *data2; /**< User defined data pointer */ | |
369 } SDL_UserEvent; | |
370 | |
371 struct SDL_SysWMmsg; | |
372 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
373 | |
374 /** | |
375 * \brief A video driver dependent system event (event.syswm.*) | |
376 * | |
377 * \note If you want to use this event, you should include SDL_syswm.h. | |
378 */ | |
379 typedef struct SDL_SysWMEvent | |
380 { | |
381 Uint32 type; /**< ::SDL_SYSWMEVENT */ | |
382 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ | |
383 } SDL_SysWMEvent; | |
384 | |
385 #ifndef SDL_NO_COMPAT | |
386 /** | |
387 * \addtogroup Compatibility | |
388 */ | |
389 /*@{*/ | |
390 | |
391 /** | |
392 * \name Typedefs for backwards compatibility | |
393 */ | |
394 /*@{*/ | |
395 typedef struct SDL_ActiveEvent | |
396 { | |
397 Uint32 type; | |
398 Uint8 gain; | |
399 Uint8 state; | |
400 } SDL_ActiveEvent; | |
401 | |
402 typedef struct SDL_ResizeEvent | |
403 { | |
404 Uint32 type; | |
405 int w; | |
406 int h; | |
407 } SDL_ResizeEvent; | |
408 /*@}*/ | |
409 | |
410 /*@}*//*Compatibility*/ | |
411 #endif | |
412 | |
413 /** | |
414 * \brief General event structure | |
415 */ | |
416 typedef union SDL_Event | |
417 { | |
418 Uint32 type; /**< Event type, shared with all events */ | |
419 SDL_WindowEvent window; /**< Window event data */ | |
420 SDL_KeyboardEvent key; /**< Keyboard event data */ | |
421 SDL_TextEditingEvent edit; /**< Text editing event data */ | |
422 SDL_TextInputEvent text; /**< Text input event data */ | |
423 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | |
424 SDL_MouseButtonEvent button; /**< Mouse button event data */ | |
425 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | |
426 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | |
427 SDL_JoyBallEvent jball; /**< Joystick ball event data */ | |
428 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | |
429 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | |
430 SDL_QuitEvent quit; /**< Quit request event data */ | |
431 SDL_UserEvent user; /**< Custom event data */ | |
432 SDL_SysWMEvent syswm; /**< System dependent window event data */ | |
433 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ | |
434 SDL_TouchButtonEvent tbutton; /**< Touch button event data */ | |
435 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data*/ | |
436 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data*/ | |
437 | |
438 /** Temporarily here for backwards compatibility */ | |
439 /*@{*/ | |
440 #ifndef SDL_NO_COMPAT | |
441 SDL_ActiveEvent active; | |
442 SDL_ResizeEvent resize; | |
443 #endif | |
444 /*@}*/ | |
445 } SDL_Event; | |
446 | |
447 | |
448 /* Function prototypes */ | |
449 | |
450 /** | |
451 * Pumps the event loop, gathering events from the input devices. | |
452 * | |
453 * This function updates the event queue and internal input device state. | |
454 * | |
455 * This should only be run in the thread that sets the video mode. | |
456 */ | |
457 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | |
458 | |
459 /*@{*/ | |
460 typedef enum | |
461 { | |
462 SDL_ADDEVENT, | |
463 SDL_PEEKEVENT, | |
464 SDL_GETEVENT | |
465 } SDL_eventaction; | |
466 | |
467 /** | |
468 * Checks the event queue for messages and optionally returns them. | |
469 * | |
470 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to | |
471 * the back of the event queue. | |
472 * | |
473 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front | |
474 * of the event queue, matching \c mask, will be returned and will not | |
475 * be removed from the queue. | |
476 * | |
477 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front | |
478 * of the event queue, matching \c mask, will be returned and will be | |
479 * removed from the queue. | |
480 * | |
481 * \return The number of events actually stored, or -1 if there was an error. | |
482 * | |
483 * This function is thread-safe. | |
484 */ | |
485 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | |
486 SDL_eventaction action, | |
487 Uint32 minType, Uint32 maxType); | |
488 /*@}*/ | |
489 | |
490 /** | |
491 * Checks to see if certain event types are in the event queue. | |
492 */ | |
493 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | |
494 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | |
495 | |
496 /** | |
497 * This function clears events from the event queue | |
498 */ | |
499 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | |
500 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | |
501 | |
502 /** | |
503 * \brief Polls for currently pending events. | |
504 * | |
505 * \return 1 if there are any pending events, or 0 if there are none available. | |
506 * | |
507 * \param event If not NULL, the next event is removed from the queue and | |
508 * stored in that area. | |
509 */ | |
510 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | |
511 | |
512 /** | |
513 * \brief Waits indefinitely for the next available event. | |
514 * | |
515 * \return 1, or 0 if there was an error while waiting for events. | |
516 * | |
517 * \param event If not NULL, the next event is removed from the queue and | |
518 * stored in that area. | |
519 */ | |
520 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | |
521 | |
522 /** | |
523 * \brief Waits until the specified timeout (in milliseconds) for the next | |
524 * available event. | |
525 * | |
526 * \return 1, or 0 if there was an error while waiting for events. | |
527 * | |
528 * \param event If not NULL, the next event is removed from the queue and | |
529 * stored in that area. | |
530 */ | |
531 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
532 int timeout); | |
533 | |
534 /** | |
535 * \brief Add an event to the event queue. | |
536 * | |
537 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue | |
538 * was full or there was some other error. | |
539 */ | |
540 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | |
541 | |
542 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | |
543 | |
544 /** | |
545 * Sets up a filter to process all events before they change internal state and | |
546 * are posted to the internal event queue. | |
547 * | |
548 * The filter is protypted as: | |
549 * \code | |
550 * int SDL_EventFilter(void *userdata, SDL_Event * event); | |
551 * \endcode | |
552 * | |
553 * If the filter returns 1, then the event will be added to the internal queue. | |
554 * If it returns 0, then the event will be dropped from the queue, but the | |
555 * internal state will still be updated. This allows selective filtering of | |
556 * dynamically arriving events. | |
557 * | |
558 * \warning Be very careful of what you do in the event filter function, as | |
559 * it may run in a different thread! | |
560 * | |
561 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The | |
562 * event filter is only called when the window manager desires to close the | |
563 * application window. If the event filter returns 1, then the window will | |
564 * be closed, otherwise the window will remain open if possible. | |
565 * | |
566 * If the quit event is generated by an interrupt signal, it will bypass the | |
567 * internal queue and be delivered to the application at the next event poll. | |
568 */ | |
569 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | |
570 void *userdata); | |
571 | |
572 /** | |
573 * Return the current event filter - can be used to "chain" filters. | |
574 * If there is no event filter set, this function returns SDL_FALSE. | |
575 */ | |
576 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | |
577 void **userdata); | |
578 | |
579 /** | |
580 * Run the filter function on the current event queue, removing any | |
581 * events for which the filter returns 0. | |
582 */ | |
583 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | |
584 void *userdata); | |
585 | |
586 /*@{*/ | |
587 #define SDL_QUERY -1 | |
588 #define SDL_IGNORE 0 | |
589 #define SDL_DISABLE 0 | |
590 #define SDL_ENABLE 1 | |
591 | |
592 /** | |
593 * This function allows you to set the state of processing certain events. | |
594 * - If \c state is set to ::SDL_IGNORE, that event will be automatically | |
595 * dropped from the event queue and will not event be filtered. | |
596 * - If \c state is set to ::SDL_ENABLE, that event will be processed | |
597 * normally. | |
598 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the | |
599 * current processing state of the specified event. | |
600 */ | |
601 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | |
602 /*@}*/ | |
603 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) | |
604 | |
605 /** | |
606 * This function allocates a set of user-defined events, and returns | |
607 * the beginning event number for that set of events. | |
608 * | |
609 * If there aren't enough user-defined events left, this function | |
610 * returns (Uint32)-1 | |
611 */ | |
612 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | |
613 | |
614 /* Ends C function definitions when using C++ */ | |
615 #ifdef __cplusplus | |
616 /* *INDENT-OFF* */ | |
617 } | |
618 /* *INDENT-ON* */ | |
619 #endif | |
620 #include "close_code.h" | |
621 | |
622 #endif /* _SDL_events_h */ | |
623 | |
624 /* vi: set ts=4 sw=4 expandtab: */ |