comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL_events.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
parents
children
comparison
equal deleted inserted replaced
4676:99b4560b7aa1 4677:31607094315c
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 /**
24 * \file SDL_events.h
25 *
26 * Include file for SDL event handling.
27 */
28
29 #ifndef _SDL_events_h
30 #define _SDL_events_h
31
32 #include "SDL_stdinc.h"
33 #include "SDL_error.h"
34 #include "SDL_video.h"
35 #include "SDL_keyboard.h"
36 #include "SDL_mouse.h"
37 #include "SDL_joystick.h"
38 #include "SDL_quit.h"
39 #include "SDL_gesture.h"
40 #include "SDL_touch.h"
41
42 #include "begin_code.h"
43 /* Set up for C function definitions, even when using C++ */
44 #ifdef __cplusplus
45 /* *INDENT-OFF* */
46 extern "C" {
47 /* *INDENT-ON* */
48 #endif
49
50 /* General keyboard/mouse state definitions */
51 #define SDL_RELEASED 0
52 #define SDL_PRESSED 1
53
54 /**
55 * \brief The types of events that can be delivered.
56 */
57 typedef enum
58 {
59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
60
61 /* Application events */
62 SDL_QUIT = 0x100, /**< User-requested quit */
63
64 /* Window events */
65 SDL_WINDOWEVENT = 0x200, /**< Window state change */
66 SDL_SYSWMEVENT, /**< System specific event */
67
68 /* Keyboard events */
69 SDL_KEYDOWN = 0x300, /**< Keys pressed */
70 SDL_KEYUP, /**< Keys released */
71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
72 SDL_TEXTINPUT, /**< Keyboard text input */
73
74 /* Mouse events */
75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
77 SDL_MOUSEBUTTONUP, /**< Mouse button released */
78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
79
80 /* Tablet or multiple mice input device events */
81 SDL_INPUTMOTION = 0x500, /**< Input moved */
82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */
83 SDL_INPUTBUTTONUP, /**< Input button released */
84 SDL_INPUTWHEEL, /**< Input wheel motion */
85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */
86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */
87
88 /* Joystick events */
89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
91 SDL_JOYHATMOTION, /**< Joystick hat position change */
92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
93 SDL_JOYBUTTONUP, /**< Joystick button released */
94
95 /* Touch events */
96 SDL_FINGERDOWN = 0x700,
97 SDL_FINGERUP,
98 SDL_FINGERMOTION,
99 SDL_TOUCHBUTTONDOWN,
100 SDL_TOUCHBUTTONUP,
101
102 /* Gesture events */
103 SDL_DOLLARGESTURE = 0x800,
104 SDL_DOLLARRECORD,
105 SDL_MULTIGESTURE,
106
107 /* Clipboard events */
108
109 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
110
111 /* Obsolete events */
112 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
113 SDL_EVENT_COMPAT2,
114 SDL_EVENT_COMPAT3,
115
116
117 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
118 * and should be allocated with SDL_RegisterEvents()
119 */
120 SDL_USEREVENT = 0x8000,
121
122 /**
123 * This last event is only for bounding internal arrays
124 */
125 SDL_LASTEVENT = 0xFFFF
126 } SDL_EventType;
127
128 /**
129 * \brief Window state change event data (event.window.*)
130 */
131 typedef struct SDL_WindowEvent
132 {
133 Uint32 type; /**< ::SDL_WINDOWEVENT */
134 Uint32 windowID; /**< The associated window */
135 Uint8 event; /**< ::SDL_WindowEventID */
136 Uint8 padding1;
137 Uint8 padding2;
138 Uint8 padding3;
139 int data1; /**< event dependent data */
140 int data2; /**< event dependent data */
141 } SDL_WindowEvent;
142
143 /**
144 * \brief Keyboard button event structure (event.key.*)
145 */
146 typedef struct SDL_KeyboardEvent
147 {
148 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
149 Uint32 windowID; /**< The window with keyboard focus, if any */
150 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
151 Uint8 padding1;
152 Uint8 padding2;
153 Uint8 padding3;
154 SDL_keysym keysym; /**< The key that was pressed or released */
155 } SDL_KeyboardEvent;
156
157 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
158 /**
159 * \brief Keyboard text editing event structure (event.edit.*)
160 */
161 typedef struct SDL_TextEditingEvent
162 {
163 Uint32 type; /**< ::SDL_TEXTEDITING */
164 Uint32 windowID; /**< The window with keyboard focus, if any */
165 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
166 int start; /**< The start cursor of selected editing text */
167 int length; /**< The length of selected editing text */
168 } SDL_TextEditingEvent;
169
170
171 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
172 /**
173 * \brief Keyboard text input event structure (event.text.*)
174 */
175 typedef struct SDL_TextInputEvent
176 {
177 Uint32 type; /**< ::SDL_TEXTINPUT */
178 Uint32 windowID; /**< The window with keyboard focus, if any */
179 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
180 } SDL_TextInputEvent;
181
182 /**
183 * \brief Mouse motion event structure (event.motion.*)
184 */
185 typedef struct SDL_MouseMotionEvent
186 {
187 Uint32 type; /**< ::SDL_MOUSEMOTION */
188 Uint32 windowID; /**< The window with mouse focus, if any */
189 Uint8 state; /**< The current button state */
190 Uint8 padding1;
191 Uint8 padding2;
192 Uint8 padding3;
193 int x; /**< X coordinate, relative to window */
194 int y; /**< Y coordinate, relative to window */
195 int xrel; /**< The relative motion in the X direction */
196 int yrel; /**< The relative motion in the Y direction */
197 } SDL_MouseMotionEvent;
198
199 /**
200 * \brief Mouse button event structure (event.button.*)
201 */
202 typedef struct SDL_MouseButtonEvent
203 {
204 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
205 Uint32 windowID; /**< The window with mouse focus, if any */
206 Uint8 button; /**< The mouse button index */
207 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
208 Uint8 padding1;
209 Uint8 padding2;
210 int x; /**< X coordinate, relative to window */
211 int y; /**< Y coordinate, relative to window */
212 } SDL_MouseButtonEvent;
213
214 /**
215 * \brief Mouse wheel event structure (event.wheel.*)
216 */
217 typedef struct SDL_MouseWheelEvent
218 {
219 Uint32 type; /**< ::SDL_MOUSEWHEEL */
220 Uint32 windowID; /**< The window with mouse focus, if any */
221 int x; /**< The amount scrolled horizontally */
222 int y; /**< The amount scrolled vertically */
223 } SDL_MouseWheelEvent;
224
225 /**
226 * \brief Joystick axis motion event structure (event.jaxis.*)
227 */
228 typedef struct SDL_JoyAxisEvent
229 {
230 Uint32 type; /**< ::SDL_JOYAXISMOTION */
231 Uint8 which; /**< The joystick device index */
232 Uint8 axis; /**< The joystick axis index */
233 Uint8 padding1;
234 Uint8 padding2;
235 int value; /**< The axis value (range: -32768 to 32767) */
236 } SDL_JoyAxisEvent;
237
238 /**
239 * \brief Joystick trackball motion event structure (event.jball.*)
240 */
241 typedef struct SDL_JoyBallEvent
242 {
243 Uint32 type; /**< ::SDL_JOYBALLMOTION */
244 Uint8 which; /**< The joystick device index */
245 Uint8 ball; /**< The joystick trackball index */
246 Uint8 padding1;
247 Uint8 padding2;
248 int xrel; /**< The relative motion in the X direction */
249 int yrel; /**< The relative motion in the Y direction */
250 } SDL_JoyBallEvent;
251
252 /**
253 * \brief Joystick hat position change event structure (event.jhat.*)
254 */
255 typedef struct SDL_JoyHatEvent
256 {
257 Uint32 type; /**< ::SDL_JOYHATMOTION */
258 Uint8 which; /**< The joystick device index */
259 Uint8 hat; /**< The joystick hat index */
260 Uint8 value; /**< The hat position value.
261 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
262 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
263 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
264 *
265 * Note that zero means the POV is centered.
266 */
267 Uint8 padding1;
268 } SDL_JoyHatEvent;
269
270 /**
271 * \brief Joystick button event structure (event.jbutton.*)
272 */
273 typedef struct SDL_JoyButtonEvent
274 {
275 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
276 Uint8 which; /**< The joystick device index */
277 Uint8 button; /**< The joystick button index */
278 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
279 Uint8 padding1;
280 } SDL_JoyButtonEvent;
281
282
283 /**
284 * \brief Touch finger motion/finger event structure (event.tmotion.*)
285 */
286 typedef struct SDL_TouchFingerEvent
287 {
288 Uint32 type; /**< ::SDL_FINGERMOTION OR
289 SDL_FINGERDOWN OR SDL_FINGERUP*/
290 Uint32 windowID; /**< The window with mouse focus, if any */
291 long touchId; /**< The touch device id */
292 long fingerId;
293 Uint8 state; /**< The current button state */
294 Uint8 padding1;
295 Uint8 padding2;
296 Uint8 padding3;
297 float x;
298 float y;
299 int pressure;
300 } SDL_TouchFingerEvent;
301
302
303 /**
304 * \brief Touch finger motion/finger event structure (event.tmotion.*)
305 */
306 typedef struct SDL_TouchButtonEvent
307 {
308 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
309 Uint32 windowID; /**< The window with mouse focus, if any */
310 long touchId; /**< The touch device index */
311 Uint8 state; /**< The current button state */
312 Uint8 button; /**< The button changing state */
313 Uint8 padding1;
314 Uint8 padding2;
315 } SDL_TouchButtonEvent;
316
317
318
319 /**
320 * \brief Multiple Finger Gesture Event
321 */
322 typedef struct SDL_MultiGestureEvent
323 {
324 Uint32 type; /**< ::SDL_MULTIGESTURE */
325 Uint32 windowID; /**< The window with mouse focus, if any */
326 long touchId; /**< The touch device index */
327 float dTheta;
328 float dDist;
329 float x; //currently 0...1. Change to screen coords?
330 float y;
331
332 } SDL_MultiGestureEvent;
333
334 typedef struct SDL_DollarGestureEvent
335 {
336 Uint32 type; /**< ::SDL_DOLLARGESTURE */
337 Uint32 windowID; /**< The window with mouse focus, if any */
338 long touchId; /**< The touch device index */
339 unsigned long gestureId;
340 float error;
341 /*
342 //TODO: Enable to give location?
343 float x; //currently 0...1. Change to screen coords?
344 float y;
345 */
346 } SDL_DollarGestureEvent;
347
348
349
350
351 /**
352 * \brief The "quit requested" event
353 */
354 typedef struct SDL_QuitEvent
355 {
356 Uint32 type; /**< ::SDL_QUIT */
357 } SDL_QuitEvent;
358
359 /**
360 * \brief A user-defined event type (event.user.*)
361 */
362 typedef struct SDL_UserEvent
363 {
364 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
365 Uint32 windowID; /**< The associated window if any */
366 int code; /**< User defined event code */
367 void *data1; /**< User defined data pointer */
368 void *data2; /**< User defined data pointer */
369 } SDL_UserEvent;
370
371 struct SDL_SysWMmsg;
372 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
373
374 /**
375 * \brief A video driver dependent system event (event.syswm.*)
376 *
377 * \note If you want to use this event, you should include SDL_syswm.h.
378 */
379 typedef struct SDL_SysWMEvent
380 {
381 Uint32 type; /**< ::SDL_SYSWMEVENT */
382 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
383 } SDL_SysWMEvent;
384
385 #ifndef SDL_NO_COMPAT
386 /**
387 * \addtogroup Compatibility
388 */
389 /*@{*/
390
391 /**
392 * \name Typedefs for backwards compatibility
393 */
394 /*@{*/
395 typedef struct SDL_ActiveEvent
396 {
397 Uint32 type;
398 Uint8 gain;
399 Uint8 state;
400 } SDL_ActiveEvent;
401
402 typedef struct SDL_ResizeEvent
403 {
404 Uint32 type;
405 int w;
406 int h;
407 } SDL_ResizeEvent;
408 /*@}*/
409
410 /*@}*//*Compatibility*/
411 #endif
412
413 /**
414 * \brief General event structure
415 */
416 typedef union SDL_Event
417 {
418 Uint32 type; /**< Event type, shared with all events */
419 SDL_WindowEvent window; /**< Window event data */
420 SDL_KeyboardEvent key; /**< Keyboard event data */
421 SDL_TextEditingEvent edit; /**< Text editing event data */
422 SDL_TextInputEvent text; /**< Text input event data */
423 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
424 SDL_MouseButtonEvent button; /**< Mouse button event data */
425 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
426 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
427 SDL_JoyBallEvent jball; /**< Joystick ball event data */
428 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
429 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
430 SDL_QuitEvent quit; /**< Quit request event data */
431 SDL_UserEvent user; /**< Custom event data */
432 SDL_SysWMEvent syswm; /**< System dependent window event data */
433 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
434 SDL_TouchButtonEvent tbutton; /**< Touch button event data */
435 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data*/
436 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data*/
437
438 /** Temporarily here for backwards compatibility */
439 /*@{*/
440 #ifndef SDL_NO_COMPAT
441 SDL_ActiveEvent active;
442 SDL_ResizeEvent resize;
443 #endif
444 /*@}*/
445 } SDL_Event;
446
447
448 /* Function prototypes */
449
450 /**
451 * Pumps the event loop, gathering events from the input devices.
452 *
453 * This function updates the event queue and internal input device state.
454 *
455 * This should only be run in the thread that sets the video mode.
456 */
457 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
458
459 /*@{*/
460 typedef enum
461 {
462 SDL_ADDEVENT,
463 SDL_PEEKEVENT,
464 SDL_GETEVENT
465 } SDL_eventaction;
466
467 /**
468 * Checks the event queue for messages and optionally returns them.
469 *
470 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
471 * the back of the event queue.
472 *
473 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
474 * of the event queue, matching \c mask, will be returned and will not
475 * be removed from the queue.
476 *
477 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
478 * of the event queue, matching \c mask, will be returned and will be
479 * removed from the queue.
480 *
481 * \return The number of events actually stored, or -1 if there was an error.
482 *
483 * This function is thread-safe.
484 */
485 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
486 SDL_eventaction action,
487 Uint32 minType, Uint32 maxType);
488 /*@}*/
489
490 /**
491 * Checks to see if certain event types are in the event queue.
492 */
493 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
494 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
495
496 /**
497 * This function clears events from the event queue
498 */
499 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
500 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
501
502 /**
503 * \brief Polls for currently pending events.
504 *
505 * \return 1 if there are any pending events, or 0 if there are none available.
506 *
507 * \param event If not NULL, the next event is removed from the queue and
508 * stored in that area.
509 */
510 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
511
512 /**
513 * \brief Waits indefinitely for the next available event.
514 *
515 * \return 1, or 0 if there was an error while waiting for events.
516 *
517 * \param event If not NULL, the next event is removed from the queue and
518 * stored in that area.
519 */
520 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
521
522 /**
523 * \brief Waits until the specified timeout (in milliseconds) for the next
524 * available event.
525 *
526 * \return 1, or 0 if there was an error while waiting for events.
527 *
528 * \param event If not NULL, the next event is removed from the queue and
529 * stored in that area.
530 */
531 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
532 int timeout);
533
534 /**
535 * \brief Add an event to the event queue.
536 *
537 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
538 * was full or there was some other error.
539 */
540 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
541
542 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
543
544 /**
545 * Sets up a filter to process all events before they change internal state and
546 * are posted to the internal event queue.
547 *
548 * The filter is protypted as:
549 * \code
550 * int SDL_EventFilter(void *userdata, SDL_Event * event);
551 * \endcode
552 *
553 * If the filter returns 1, then the event will be added to the internal queue.
554 * If it returns 0, then the event will be dropped from the queue, but the
555 * internal state will still be updated. This allows selective filtering of
556 * dynamically arriving events.
557 *
558 * \warning Be very careful of what you do in the event filter function, as
559 * it may run in a different thread!
560 *
561 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
562 * event filter is only called when the window manager desires to close the
563 * application window. If the event filter returns 1, then the window will
564 * be closed, otherwise the window will remain open if possible.
565 *
566 * If the quit event is generated by an interrupt signal, it will bypass the
567 * internal queue and be delivered to the application at the next event poll.
568 */
569 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
570 void *userdata);
571
572 /**
573 * Return the current event filter - can be used to "chain" filters.
574 * If there is no event filter set, this function returns SDL_FALSE.
575 */
576 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
577 void **userdata);
578
579 /**
580 * Run the filter function on the current event queue, removing any
581 * events for which the filter returns 0.
582 */
583 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
584 void *userdata);
585
586 /*@{*/
587 #define SDL_QUERY -1
588 #define SDL_IGNORE 0
589 #define SDL_DISABLE 0
590 #define SDL_ENABLE 1
591
592 /**
593 * This function allows you to set the state of processing certain events.
594 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
595 * dropped from the event queue and will not event be filtered.
596 * - If \c state is set to ::SDL_ENABLE, that event will be processed
597 * normally.
598 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
599 * current processing state of the specified event.
600 */
601 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
602 /*@}*/
603 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
604
605 /**
606 * This function allocates a set of user-defined events, and returns
607 * the beginning event number for that set of events.
608 *
609 * If there aren't enough user-defined events left, this function
610 * returns (Uint32)-1
611 */
612 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
613
614 /* Ends C function definitions when using C++ */
615 #ifdef __cplusplus
616 /* *INDENT-OFF* */
617 }
618 /* *INDENT-ON* */
619 #endif
620 #include "close_code.h"
621
622 #endif /* _SDL_events_h */
623
624 /* vi: set ts=4 sw=4 expandtab: */