comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h @ 4677:31607094315c

Added Iphone project. Iphone multi-touch is now functional.
author jimtla
date Sat, 31 Jul 2010 01:24:50 +0400
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4676:99b4560b7aa1 4677:31607094315c
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2010 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 /**
24 * \file SDL.h
25 *
26 * Main include header for the SDL library
27 */
28
29 /**
30 * \mainpage Simple DirectMedia Layer (SDL)
31 *
32 * http://www.libsdl.org/
33 *
34 * \section intro_sec Introduction
35 *
36 * This is the Simple DirectMedia Layer, a general API that provides low
37 * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
38 * and 2D framebuffer across multiple platforms.
39 *
40 * The current version supports Windows, Windows CE, Mac OS X, Linux,
41 * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains
42 * support for other operating systems but those are not officially supported.
43 *
44 * SDL is written in C, but works with C++ natively, and has bindings to
45 * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
46 * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
47 * Pike, Pliant, Python, Ruby, and Smalltalk.
48 *
49 * This library is distributed under GNU LGPL version 2, which can be
50 * found in the file "COPYING". This license allows you to use SDL
51 * freely in commercial programs as long as you link with the dynamic
52 * library.
53 *
54 * The best way to learn how to use SDL is to check out the header files in
55 * the "include" subdirectory and the programs in the "test" subdirectory.
56 * The header files and test programs are well commented and always up to date.
57 * More documentation is available in HTML format in "docs/index.html", and
58 * a documentation wiki is available online at:
59 * http://www.libsdl.org/cgi/docwiki.cgi
60 *
61 * The test programs in the "test" subdirectory are in the public domain.
62 *
63 * Frequently asked questions are answered online:
64 * http://www.libsdl.org/faq.php
65 *
66 * If you need help with the library, or just want to discuss SDL related
67 * issues, you can join the developers mailing list:
68 * http://www.libsdl.org/mailing-list.php
69 *
70 * Enjoy!
71 * Sam Lantinga (slouken@libsdl.org)
72 */
73
74 #ifndef _SDL_H
75 #define _SDL_H
76
77 #include "SDL_main.h"
78 #include "SDL_stdinc.h"
79 #include "SDL_atomic.h"
80 #include "SDL_audio.h"
81 #include "SDL_clipboard.h"
82 #include "SDL_cpuinfo.h"
83 #include "SDL_endian.h"
84 #include "SDL_error.h"
85 #include "SDL_events.h"
86 #include "SDL_loadso.h"
87 #include "SDL_mutex.h"
88 #include "SDL_power.h"
89 #include "SDL_rwops.h"
90 #include "SDL_thread.h"
91 #include "SDL_timer.h"
92 #include "SDL_version.h"
93 #include "SDL_video.h"
94 #include "SDL_compat.h"
95
96 #include "begin_code.h"
97 /* Set up for C function definitions, even when using C++ */
98 #ifdef __cplusplus
99 /* *INDENT-OFF* */
100 extern "C" {
101 /* *INDENT-ON* */
102 #endif
103
104 /* As of version 0.5, SDL is loaded dynamically into the application */
105
106 /**
107 * \name SDL_INIT_*
108 *
109 * These are the flags which may be passed to SDL_Init(). You should
110 * specify the subsystems which you will be using in your application.
111 */
112 /*@{*/
113 #define SDL_INIT_TIMER 0x00000001
114 #define SDL_INIT_AUDIO 0x00000010
115 #define SDL_INIT_VIDEO 0x00000020
116 #define SDL_INIT_JOYSTICK 0x00000200
117 #define SDL_INIT_HAPTIC 0x00001000
118 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
119 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */
120 #define SDL_INIT_EVERYTHING 0x0000FFFF
121 /*@}*/
122
123 /**
124 * This function loads the SDL dynamically linked library and initializes
125 * the subsystems specified by \c flags (and those satisfying dependencies).
126 * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
127 * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
128 */
129 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
130
131 /**
132 * This function initializes specific SDL subsystems
133 */
134 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
135
136 /**
137 * This function cleans up specific SDL subsystems
138 */
139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
140
141 /**
142 * This function returns mask of the specified subsystems which have
143 * been initialized.
144 *
145 * If \c flags is 0, it returns a mask of all initialized subsystems.
146 */
147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
148
149 /**
150 * This function cleans up all initialized subsystems and unloads the
151 * dynamically linked library. You should call it upon all exit conditions.
152 */
153 extern DECLSPEC void SDLCALL SDL_Quit(void);
154
155 /* Ends C function definitions when using C++ */
156 #ifdef __cplusplus
157 /* *INDENT-OFF* */
158 }
159 /* *INDENT-ON* */
160 #endif
161 #include "close_code.h"
162
163 #endif /* _SDL_H */
164
165 /* vi: set ts=4 sw=4 expandtab: */