Mercurial > sdl-ios-xcode
comparison touchTest/Iphone Test/touchTestIPhone2/touchTestIPhone/include/SDL.h @ 4677:31607094315c
Added Iphone project. Iphone multi-touch is now functional.
author | jimtla |
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date | Sat, 31 Jul 2010 01:24:50 +0400 |
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4676:99b4560b7aa1 | 4677:31607094315c |
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1 /* | |
2 SDL - Simple DirectMedia Layer | |
3 Copyright (C) 1997-2010 Sam Lantinga | |
4 | |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 /** | |
24 * \file SDL.h | |
25 * | |
26 * Main include header for the SDL library | |
27 */ | |
28 | |
29 /** | |
30 * \mainpage Simple DirectMedia Layer (SDL) | |
31 * | |
32 * http://www.libsdl.org/ | |
33 * | |
34 * \section intro_sec Introduction | |
35 * | |
36 * This is the Simple DirectMedia Layer, a general API that provides low | |
37 * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, | |
38 * and 2D framebuffer across multiple platforms. | |
39 * | |
40 * The current version supports Windows, Windows CE, Mac OS X, Linux, | |
41 * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains | |
42 * support for other operating systems but those are not officially supported. | |
43 * | |
44 * SDL is written in C, but works with C++ natively, and has bindings to | |
45 * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, | |
46 * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, | |
47 * Pike, Pliant, Python, Ruby, and Smalltalk. | |
48 * | |
49 * This library is distributed under GNU LGPL version 2, which can be | |
50 * found in the file "COPYING". This license allows you to use SDL | |
51 * freely in commercial programs as long as you link with the dynamic | |
52 * library. | |
53 * | |
54 * The best way to learn how to use SDL is to check out the header files in | |
55 * the "include" subdirectory and the programs in the "test" subdirectory. | |
56 * The header files and test programs are well commented and always up to date. | |
57 * More documentation is available in HTML format in "docs/index.html", and | |
58 * a documentation wiki is available online at: | |
59 * http://www.libsdl.org/cgi/docwiki.cgi | |
60 * | |
61 * The test programs in the "test" subdirectory are in the public domain. | |
62 * | |
63 * Frequently asked questions are answered online: | |
64 * http://www.libsdl.org/faq.php | |
65 * | |
66 * If you need help with the library, or just want to discuss SDL related | |
67 * issues, you can join the developers mailing list: | |
68 * http://www.libsdl.org/mailing-list.php | |
69 * | |
70 * Enjoy! | |
71 * Sam Lantinga (slouken@libsdl.org) | |
72 */ | |
73 | |
74 #ifndef _SDL_H | |
75 #define _SDL_H | |
76 | |
77 #include "SDL_main.h" | |
78 #include "SDL_stdinc.h" | |
79 #include "SDL_atomic.h" | |
80 #include "SDL_audio.h" | |
81 #include "SDL_clipboard.h" | |
82 #include "SDL_cpuinfo.h" | |
83 #include "SDL_endian.h" | |
84 #include "SDL_error.h" | |
85 #include "SDL_events.h" | |
86 #include "SDL_loadso.h" | |
87 #include "SDL_mutex.h" | |
88 #include "SDL_power.h" | |
89 #include "SDL_rwops.h" | |
90 #include "SDL_thread.h" | |
91 #include "SDL_timer.h" | |
92 #include "SDL_version.h" | |
93 #include "SDL_video.h" | |
94 #include "SDL_compat.h" | |
95 | |
96 #include "begin_code.h" | |
97 /* Set up for C function definitions, even when using C++ */ | |
98 #ifdef __cplusplus | |
99 /* *INDENT-OFF* */ | |
100 extern "C" { | |
101 /* *INDENT-ON* */ | |
102 #endif | |
103 | |
104 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
105 | |
106 /** | |
107 * \name SDL_INIT_* | |
108 * | |
109 * These are the flags which may be passed to SDL_Init(). You should | |
110 * specify the subsystems which you will be using in your application. | |
111 */ | |
112 /*@{*/ | |
113 #define SDL_INIT_TIMER 0x00000001 | |
114 #define SDL_INIT_AUDIO 0x00000010 | |
115 #define SDL_INIT_VIDEO 0x00000020 | |
116 #define SDL_INIT_JOYSTICK 0x00000200 | |
117 #define SDL_INIT_HAPTIC 0x00001000 | |
118 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ | |
119 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ | |
120 #define SDL_INIT_EVERYTHING 0x0000FFFF | |
121 /*@}*/ | |
122 | |
123 /** | |
124 * This function loads the SDL dynamically linked library and initializes | |
125 * the subsystems specified by \c flags (and those satisfying dependencies). | |
126 * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
127 * signal handlers for some commonly ignored fatal signals (like SIGSEGV). | |
128 */ | |
129 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | |
130 | |
131 /** | |
132 * This function initializes specific SDL subsystems | |
133 */ | |
134 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | |
135 | |
136 /** | |
137 * This function cleans up specific SDL subsystems | |
138 */ | |
139 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | |
140 | |
141 /** | |
142 * This function returns mask of the specified subsystems which have | |
143 * been initialized. | |
144 * | |
145 * If \c flags is 0, it returns a mask of all initialized subsystems. | |
146 */ | |
147 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | |
148 | |
149 /** | |
150 * This function cleans up all initialized subsystems and unloads the | |
151 * dynamically linked library. You should call it upon all exit conditions. | |
152 */ | |
153 extern DECLSPEC void SDLCALL SDL_Quit(void); | |
154 | |
155 /* Ends C function definitions when using C++ */ | |
156 #ifdef __cplusplus | |
157 /* *INDENT-OFF* */ | |
158 } | |
159 /* *INDENT-ON* */ | |
160 #endif | |
161 #include "close_code.h" | |
162 | |
163 #endif /* _SDL_H */ | |
164 | |
165 /* vi: set ts=4 sw=4 expandtab: */ |