Mercurial > sdl-ios-xcode
comparison src/video/SDL_leaks.h @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | f7b03b6838cb |
children |
comparison
equal
deleted
inserted
replaced
5158:f3ebd1950442 | 5159:307ccc9c135e |
---|---|
27 /* Global variables used to check leaks in code using SDL */ | 27 /* Global variables used to check leaks in code using SDL */ |
28 | 28 |
29 #ifdef CHECK_LEAKS | 29 #ifdef CHECK_LEAKS |
30 extern int surfaces_allocated; | 30 extern int surfaces_allocated; |
31 #endif | 31 #endif |
32 | |
32 /* vi: set ts=4 sw=4 expandtab: */ | 33 /* vi: set ts=4 sw=4 expandtab: */ |