Mercurial > sdl-ios-xcode
comparison include/SDL_config_windows.h @ 5159:307ccc9c135e
Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 03 Feb 2011 00:19:40 -0800 |
parents | 57851a238c8f |
children | b530ef003506 |
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5158:f3ebd1950442 | 5159:307ccc9c135e |
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