Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_sysevents.c @ 5173:2fdf3e37f4d1 SDL-1.2
Fixed compile error
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 09:07:39 -0800 |
parents | 8c88cae7911e |
children |
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5129:32f0f603a0c8 | 5173:2fdf3e37f4d1 |
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417 case WM_XBUTTONUP: { | 417 case WM_XBUTTONUP: { |
418 /* Mouse is handled by DirectInput when fullscreen */ | 418 /* Mouse is handled by DirectInput when fullscreen */ |
419 if ( SDL_VideoSurface && ! DINPUT() ) { | 419 if ( SDL_VideoSurface && ! DINPUT() ) { |
420 WORD xbuttonval = 0; | 420 WORD xbuttonval = 0; |
421 Uint8 button, state; | 421 Uint8 button, state; |
422 int x, y; | |
422 | 423 |
423 /* DJM: | 424 /* DJM: |
424 We want the SDL window to take focus so that | 425 We want the SDL window to take focus so that |
425 it acts like a normal windows "component" | 426 it acts like a normal windows "component" |
426 (e.g. gains keyboard focus on a mouse click). | 427 (e.g. gains keyboard focus on a mouse click). |