Mercurial > sdl-ios-xcode
comparison test/testdyngles.c @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
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2428:826210ef2c10 | 2429:2c55b72ba46e |
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1 /* | |
2 * Small SDL example to demonstrate dynamically loading | |
3 * OpenGL lib and functions | |
4 * | |
5 * (FYI it was supposed to look like snow in the wind or something...) | |
6 * | |
7 * Compile with : | |
8 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL | |
9 * | |
10 * You can specify a different OpenGL lib on the command line, i.e. : | |
11 * ./testdyngl /usr/X11R6/lib/libGL.so.1.2 | |
12 * or | |
13 * ./testdyngl /usr/lib/libGL.so.1.0.4496 | |
14 * | |
15 */ | |
16 | |
17 #include <stdio.h> | |
18 #include <stdlib.h> | |
19 | |
20 #include "SDL.h" | |
21 | |
22 #ifdef __IPHONEOS__ | |
23 #define HAVE_OPENGLES | |
24 #endif | |
25 | |
26 #ifdef HAVE_OPENGLES | |
27 | |
28 #include "SDL_opengles.h" | |
29 | |
30 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ | |
31 static void | |
32 quit(int rc) | |
33 { | |
34 SDL_Quit(); | |
35 exit(rc); | |
36 } | |
37 | |
38 void * | |
39 get_funcaddr(const char *p) | |
40 { | |
41 void *f = SDL_GL_GetProcAddress(p); | |
42 if (f) { | |
43 return f; | |
44 } else { | |
45 printf("Unable to get function pointer for %s\n", p); | |
46 quit(1); | |
47 } | |
48 return NULL; | |
49 } | |
50 | |
51 typedef struct | |
52 { | |
53 //void (APIENTRY * glBegin) (GLenum); | |
54 //void (APIENTRY * glEnd) (); | |
55 //void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat); | |
56 | |
57 void (APIENTRY *glEnableClientState)(GLenum array); | |
58 void (APIENTRY *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | |
59 void (APIENTRY *glDrawArrays)(GLenum mode, GLint first, GLsizei count); | |
60 | |
61 | |
62 void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat); | |
63 void (APIENTRY * glClear) (GLbitfield); | |
64 void (APIENTRY * glDisable) (GLenum); | |
65 void (APIENTRY * glEnable) (GLenum); | |
66 void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte); | |
67 void (APIENTRY * glPointSize) (GLfloat); | |
68 void (APIENTRY * glHint) (GLenum, GLenum); | |
69 void (APIENTRY * glBlendFunc) (GLenum, GLenum); | |
70 void (APIENTRY * glMatrixMode) (GLenum); | |
71 void (APIENTRY * glLoadIdentity) (); | |
72 void (APIENTRY * glOrthof) (GLfloat, GLfloat, GLfloat, GLfloat, | |
73 GLfloat, GLfloat); | |
74 void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat); | |
75 void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei); | |
76 void (APIENTRY * glFogf) (GLenum, GLfloat); | |
77 } | |
78 glfuncs; | |
79 | |
80 void | |
81 init_glfuncs(glfuncs * f) | |
82 { | |
83 f->glEnableClientState = get_funcaddr("glEnableClientState"); | |
84 f->glVertexPointer = get_funcaddr("glVertexPointer"); | |
85 f->glDrawArrays = get_funcaddr("glDrawArrays"); | |
86 f->glClearColor = get_funcaddr("glClearColor"); | |
87 f->glClear = get_funcaddr("glClear"); | |
88 f->glDisable = get_funcaddr("glDisable"); | |
89 f->glEnable = get_funcaddr("glEnable"); | |
90 f->glColor4ub = get_funcaddr("glColor4ub"); | |
91 f->glPointSize = get_funcaddr("glPointSize"); | |
92 f->glHint = get_funcaddr("glHint"); | |
93 f->glBlendFunc = get_funcaddr("glBlendFunc"); | |
94 f->glMatrixMode = get_funcaddr("glMatrixMode"); | |
95 f->glLoadIdentity = get_funcaddr("glLoadIdentity"); | |
96 f->glOrthof = get_funcaddr("glOrthof"); | |
97 f->glRotatef = get_funcaddr("glRotatef"); | |
98 f->glViewport = get_funcaddr("glViewport"); | |
99 f->glFogf = get_funcaddr("glFogf"); | |
100 } | |
101 | |
102 #define NB_PIXELS 1000 | |
103 | |
104 int | |
105 main(int argc, char *argv[]) | |
106 { | |
107 glfuncs f; | |
108 int i; | |
109 SDL_Event event; | |
110 int done = 0; | |
111 GLfloat pixels[NB_PIXELS * 3]; | |
112 const char *gl_library = NULL; /* Use the default GL library */ | |
113 | |
114 int video_w, video_h; | |
115 | |
116 /* you may want to change these according to the platform */ | |
117 video_w = 320; | |
118 video_h = 480; | |
119 | |
120 if (argv[1]) { | |
121 gl_library = argv[1]; | |
122 } | |
123 | |
124 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
125 printf("Unable to init SDL : %s\n", SDL_GetError()); | |
126 return (1); | |
127 } | |
128 | |
129 if (SDL_GL_LoadLibrary(gl_library) < 0) { | |
130 printf("Unable to dynamically open GL lib : %s\n", SDL_GetError()); | |
131 quit(1); | |
132 } | |
133 | |
134 if (SDL_SetVideoMode(video_h, video_w, 0, SDL_OPENGL) == NULL) { | |
135 printf("Unable to open video mode : %s\n", SDL_GetError()); | |
136 quit(1); | |
137 } | |
138 | |
139 /* Set the window manager title bar */ | |
140 SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl"); | |
141 | |
142 init_glfuncs(&f); | |
143 | |
144 for (i = 0; i < NB_PIXELS; i++) { | |
145 pixels[3 * i] = rand() % 250 - 125; | |
146 pixels[3 * i + 1] = rand() % 250 - 125; | |
147 pixels[3 * i + 2] = rand() % 250 - 125; | |
148 } | |
149 | |
150 f.glViewport(0, 0, video_w, video_h); | |
151 | |
152 f.glMatrixMode(GL_PROJECTION); | |
153 f.glLoadIdentity(); | |
154 f.glOrthof(-100, 100, -100, 100, -500, 500); | |
155 | |
156 f.glMatrixMode(GL_MODELVIEW); | |
157 f.glLoadIdentity(); | |
158 | |
159 f.glEnable(GL_DEPTH_TEST); | |
160 f.glDisable(GL_TEXTURE_2D); | |
161 f.glEnable(GL_BLEND); | |
162 f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
163 | |
164 f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
165 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
166 | |
167 f.glEnable(GL_POINT_SMOOTH); | |
168 f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); | |
169 f.glPointSize(5.0f); | |
170 f.glEnable(GL_FOG); | |
171 f.glFogf(GL_FOG_START, -500); | |
172 f.glFogf(GL_FOG_END, 500); | |
173 f.glFogf(GL_FOG_DENSITY, 0.005); | |
174 | |
175 do { | |
176 f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
177 | |
178 f.glRotatef(2.0, 1.0, 1.0, 1.0); | |
179 f.glRotatef(1.0, 0.0, 1.0, 1.0); | |
180 | |
181 f.glColor4ub(255, 255, 255, 255); | |
182 | |
183 f.glEnableClientState(GL_VERTEX_ARRAY); | |
184 f.glVertexPointer(3, GL_FLOAT, 0, pixels); | |
185 f.glDrawArrays(GL_POINTS, 0, NB_PIXELS); | |
186 | |
187 SDL_GL_SwapBuffers(); | |
188 | |
189 while (SDL_PollEvent(&event)) { | |
190 if (event.type == SDL_KEYDOWN) | |
191 done = 1; | |
192 } | |
193 | |
194 SDL_Delay(20); | |
195 } | |
196 while (!done); | |
197 | |
198 SDL_Quit(); | |
199 return 0; | |
200 } | |
201 | |
202 #else /* HAVE_OPENGLES */ | |
203 | |
204 int | |
205 main(int argc, char *argv[]) | |
206 { | |
207 printf("No OpenGL support on this system\n"); | |
208 return 1; | |
209 } | |
210 | |
211 #endif /* HAVE_OPENGLES */ |