Mercurial > sdl-ios-xcode
comparison src/video/ps3/SDL_ps3render.c @ 3477:2c07bb579922
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:59:19 +0000 |
parents | 94fb40a4a9a7 |
children | f638ded38b8a |
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3476:ab99313951cd | 3477:2c07bb579922 |
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