Mercurial > sdl-ios-xcode
comparison src/video/riscos/SDL_riscosvideo.c @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 974ba6ae0fa3 |
children | d90b362628ea |
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1190:173c063d4f55 | 1191:2bd4cec0de63 |
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