comparison src/video/riscos/SDL_riscosvideo.c @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 974ba6ae0fa3
children d90b362628ea
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1190:173c063d4f55 1191:2bd4cec0de63