Mercurial > sdl-ios-xcode
comparison README.RISCOS @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 974ba6ae0fa3 |
children | de3d552b59b2 |
comparison
equal
deleted
inserted
replaced
1190:173c063d4f55 | 1191:2bd4cec0de63 |
---|