comparison src/video/x11/SDL_x11video.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents b8d311d90021
children 5c7859610bc4
comparison
equal deleted inserted replaced
859:6b28c91bf3d2 860:2bac79e27868
663 int vis_change; 663 int vis_change;
664 664
665 /* If a window is already present, destroy it and start fresh */ 665 /* If a window is already present, destroy it and start fresh */
666 if ( SDL_Window ) { 666 if ( SDL_Window ) {
667 X11_DestroyWindow(this, screen); 667 X11_DestroyWindow(this, screen);
668 switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
668 } 669 }
669 670
670 /* See if we have been given a window id */ 671 /* See if we have been given a window id */
671 if ( SDL_windowid ) { 672 if ( SDL_windowid ) {
672 SDL_Window = strtol(SDL_windowid, NULL, 0); 673 SDL_Window = strtol(SDL_windowid, NULL, 0);