comparison src/video/bwindow/SDL_sysyuv.cc @ 3891:2b5c30359c1d SDL-1.2

Chopped out some code to match changes in revision #2793 to fix build...but I think this just breaks fullscreen YUV rendering.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 07 Nov 2006 14:06:25 +0000
parents 51038e80ae59
children 4e29535b821b
comparison
equal deleted inserted replaced
3890:636320238bc8 3891:2b5c30359c1d
272 } 272 }
273 if (SDL_Win->LockWithTimeout(50000) != B_OK) { 273 if (SDL_Win->LockWithTimeout(50000) != B_OK) {
274 return 0; 274 return 0;
275 } 275 }
276 BView * bview = overlay->hwdata->bview; 276 BView * bview = overlay->hwdata->bview;
277 if (SDL_Win->IsFullScreen()) { 277 bview->MoveTo(dst->x,dst->y);
278 int left,top;
279 SDL_Win->GetXYOffset(left,top);
280 bview->MoveTo(left+dst->x,top+dst->y);
281 } else {
282 bview->MoveTo(dst->x,dst->y);
283 }
284 bview->ResizeTo(dst->w,dst->h); 278 bview->ResizeTo(dst->w,dst->h);
285 bview->Flush(); 279 bview->Flush();
286 if (overlay->hwdata->first_display) { 280 if (overlay->hwdata->first_display) {
287 bview->Show(); 281 bview->Show();
288 overlay->hwdata->first_display = false; 282 overlay->hwdata->first_display = false;