Mercurial > sdl-ios-xcode
comparison include/SDL_opengl.h @ 5050:2add0d17180b
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 22:55:51 -0800 |
parents | ba79f17d68c1 |
children | e8916fe9cfc8 |
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5049:28003ba91f57 | 5050:2add0d17180b |
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45 #ifndef NO_SDL_GLEXT | 45 #ifndef NO_SDL_GLEXT |
46 #define __glext_h_ /* Don't let gl.h include glext.h */ | 46 #define __glext_h_ /* Don't let gl.h include glext.h */ |
47 #endif | 47 #endif |
48 #if defined(__MACOSX__) | 48 #if defined(__MACOSX__) |
49 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ | 49 #include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
50 #include <OpenGL/glu.h> /* Header File For The GLU Library */ | |
51 #define __X_GL_H | 50 #define __X_GL_H |
52 #else | 51 #else |
53 #include <GL/gl.h> /* Header File For The OpenGL Library */ | 52 #include <GL/gl.h> /* Header File For The OpenGL Library */ |
54 #include <GL/glu.h> /* Header File For The GLU Library */ | |
55 #endif | 53 #endif |
56 #ifndef NO_SDL_GLEXT | 54 #ifndef NO_SDL_GLEXT |
57 #undef __glext_h_ | 55 #undef __glext_h_ |
58 #endif | 56 #endif |
59 | 57 |