comparison src/audio/mme/SDL_mmeaudio.c @ 3830:29e83f221c62 SDL-ryan-multiple-audio-device

Fixed some things to use SDL C runtime functions.
author Ryan C. Gordon <icculus@icculus.org>
date Sat, 07 Oct 2006 19:56:47 +0000
parents 1806fd1acba4
children 66fb40445587
comparison
equal deleted inserted replaced
3829:d3171647e661 3830:29e83f221c62
82 MME_CloseDevice(this); 82 MME_CloseDevice(this);
83 SDL_OutOfMemory(); 83 SDL_OutOfMemory();
84 return 0; 84 return 0;
85 } 85 }
86 86
87 memset(this->hidden->shm, '\0', sizeof (*this->hidden->shm)); 87 SDL_memset(this->hidden->shm, '\0', sizeof (*this->hidden->shm));
88 this->hidden->shm->sound = 0; 88 this->hidden->shm->sound = 0;
89 this->hidden->shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM; 89 this->hidden->shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM;
90 90
91 /* Determine the audio parameters from the AudioSpec */ 91 /* Determine the audio parameters from the AudioSpec */
92 /* Try for a closest match on audio format */ 92 /* Try for a closest match on audio format */