Mercurial > sdl-ios-xcode
comparison include/SDL_main.h @ 145:29a638dc26db
Applied David MacCormack's patch to fix SDL_WINDOWID on Windows,
and added a function to cache the application handle so DirectInput
still works properly.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 09 Aug 2001 12:21:32 +0000 |
parents | 45b1c4303f87 |
children | 0e66fd980014 |
comparison
equal
deleted
inserted
replaced
144:1cfa4282f2eb | 145:29a638dc26db |
---|---|
62 #ifdef __cplusplus | 62 #ifdef __cplusplus |
63 extern "C" { | 63 extern "C" { |
64 #endif | 64 #endif |
65 | 65 |
66 /* This should be called from your WinMain() function, if any */ | 66 /* This should be called from your WinMain() function, if any */ |
67 extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst); | 67 extern DECLSPEC void SDL_SetModuleHandle(HMODULE hInst); |
68 /* This can also be called, but is no longer necessary */ | |
69 extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, HMODULE hInst); | |
68 | 70 |
69 #ifdef __cplusplus | 71 #ifdef __cplusplus |
70 } | 72 } |
71 #endif | 73 #endif |
72 #include "close_code.h" | 74 #include "close_code.h" |