Mercurial > sdl-ios-xcode
comparison src/audio/bsd/SDL_bsdaudio.c @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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2937:017d4334accf | 2938:2929ed239d2a |
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442 impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; | 442 impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf; |
443 impl->CloseDevice = BSDAUDIO_CloseDevice; | 443 impl->CloseDevice = BSDAUDIO_CloseDevice; |
444 impl->Deinitialize = BSDAUDIO_Deinitialize; | 444 impl->Deinitialize = BSDAUDIO_Deinitialize; |
445 | 445 |
446 build_device_lists(); | 446 build_device_lists(); |
447 return 1; | 447 return (outputDeviceCount > 0) ? 2 : 1; |
448 } | 448 } |
449 | 449 |
450 | 450 |
451 AudioBootStrap BSD_AUDIO_bootstrap = { | 451 AudioBootStrap BSD_AUDIO_bootstrap = { |
452 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 | 452 BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0 |