Mercurial > sdl-ios-xcode
comparison src/video/wincommon/SDL_wingl.c @ 1769:290b5baf2fca
Fixed bug #215
The current SVN trunk is missing the SDLCALL specifier at numerous locations.
It has to be added for all (possibly user provided) callbacks.
I stumbled over this while creating a makefile for the OpenWatcom compiler for
Win32.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 07 May 2006 03:40:06 +0000 |
parents | ac282d472a2e |
children | 9d940db55a91 |
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1768:814f9f2c7a33 | 1769:290b5baf2fca |
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175 int i; | 175 int i; |
176 unsigned int matching; | 176 unsigned int matching; |
177 int iAttribs[64]; | 177 int iAttribs[64]; |
178 int *iAttr; | 178 int *iAttr; |
179 float fAttribs[1] = { 0 }; | 179 float fAttribs[1] = { 0 }; |
180 const GLubyte *(*glGetStringFunc)(GLenum); | 180 const GLubyte *(WINAPI *glGetStringFunc)(GLenum); |
181 const char *wglext; | 181 const char *wglext; |
182 | 182 |
183 /* load the gl driver from a default path */ | 183 /* load the gl driver from a default path */ |
184 if ( ! this->gl_config.driver_loaded ) { | 184 if ( ! this->gl_config.driver_loaded ) { |
185 /* no driver has been loaded, use default (ourselves) */ | 185 /* no driver has been loaded, use default (ourselves) */ |