Mercurial > sdl-ios-xcode
comparison src/video/uikit/SDL_uikitvideo.m @ 2451:28286ecb3f15 gsoc2008_iphone
removed comment about NULL video driver ... it's not null anymore, it's the UIKit video driver.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Sat, 16 Aug 2008 00:17:18 +0000 |
parents | 491958a6c881 |
children |
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2450:96124abbcede | 2451:28286ecb3f15 |
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18 | 18 |
19 Sam Lantinga | 19 Sam Lantinga |
20 slouken@libsdl.org | 20 slouken@libsdl.org |
21 */ | 21 */ |
22 #include "SDL_config.h" | 22 #include "SDL_config.h" |
23 | |
24 /* Dummy SDL video driver implementation; this is just enough to make an | |
25 * SDL-based application THINK it's got a working video driver, for | |
26 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, | |
27 * and also for use as a collection of stubs when porting SDL to a new | |
28 * platform for which you haven't yet written a valid video driver. | |
29 * | |
30 * This is also a great way to determine bottlenecks: if you think that SDL | |
31 * is a performance problem for a given platform, enable this driver, and | |
32 * then see if your application runs faster without video overhead. | |
33 * | |
34 * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion | |
35 * of this was cut-and-pasted from Stephane Peter's work in the AAlib | |
36 * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. | |
37 */ | |
38 | 23 |
39 #include "SDL_video.h" | 24 #include "SDL_video.h" |
40 #include "SDL_mouse.h" | 25 #include "SDL_mouse.h" |
41 #include "../SDL_sysvideo.h" | 26 #include "../SDL_sysvideo.h" |
42 #include "../SDL_pixels_c.h" | 27 #include "../SDL_pixels_c.h" |