Mercurial > sdl-ios-xcode
comparison include/SDL_surface.h @ 4424:274743af0430
Removed reference to compatibility function
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 05 Mar 2010 15:43:46 +0000 |
parents | bf49b4a57dcf |
children | aa8888658021 |
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4423:7953336267c2 | 4424:274743af0430 |
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99 */ | 99 */ |
100 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, | 100 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
101 struct SDL_Surface * dst, SDL_Rect * dstrect); | 101 struct SDL_Surface * dst, SDL_Rect * dstrect); |
102 | 102 |
103 /** | 103 /** |
104 * Allocate and free an RGB surface (must be called after SDL_SetVideoMode). | 104 * Allocate and free an RGB surface. |
105 * | 105 * |
106 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. | 106 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
107 * If the depth is greater than 8 bits, the pixel format is set using the | 107 * If the depth is greater than 8 bits, the pixel format is set using the |
108 * flags '[RGB]mask'. | 108 * flags '[RGB]mask'. |
109 * | 109 * |