Mercurial > sdl-ios-xcode
comparison src/video/nanox/SDL_nxvideo.h @ 471:26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 25 Aug 2002 06:21:49 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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470:877b992f2d0c | 471:26dafefeebb2 |
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53 GR_WINDOW_ID FSwindow ; | 53 GR_WINDOW_ID FSwindow ; |
54 // Flag: true if we have been passed a window | 54 // Flag: true if we have been passed a window |
55 char * SDL_windowid ; | 55 char * SDL_windowid ; |
56 GR_GC_ID GC ; | 56 GR_GC_ID GC ; |
57 unsigned char * Image ; | 57 unsigned char * Image ; |
58 unsigned char * Image_buff ; | 58 unsigned char * Image_buff ; /* for GrArea*/ |
59 unsigned char * Clientfb; /* for DirectFB*/ | |
59 nx_sdl_visual_t SDL_Visual ; | 60 nx_sdl_visual_t SDL_Visual ; |
60 // The current list of available video modes | 61 // The current list of available video modes |
61 SDL_Rect ** modelist ; | 62 SDL_Rect ** modelist ; |
62 int currently_fullscreen ; | 63 int currently_fullscreen ; |
63 // for fullscreen | 64 // for fullscreen |
64 int OffsetX, OffsetY ; | 65 int OffsetX, OffsetY ; |
65 // for GammaRamp | 66 // for GammaRamp |
66 Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; | 67 Uint16 * GammaRamp_R, * GammaRamp_G, * GammaRamp_B ; |
67 // for GrArea, r_mask, g_mask, b_mask | 68 // for GrArea, r_mask, g_mask, b_mask |
68 int pixel_type ; | 69 int pixel_type ; |
70 #ifdef ENABLE_NANOX_DIRECT_FB | |
71 GR_WINDOW_FB_INFO fbinfo; | |
72 #endif | |
69 } ; | 73 } ; |
70 | 74 |
71 #define SDL_Window (this -> hidden -> SDL_Window) | 75 #define SDL_Window (this -> hidden -> SDL_Window) |
72 #define FSwindow (this -> hidden -> FSwindow) | 76 #define FSwindow (this -> hidden -> FSwindow) |
73 #define SDL_windowid (this -> hidden -> SDL_windowid) | 77 #define SDL_windowid (this -> hidden -> SDL_windowid) |
74 #define SDL_GC (this -> hidden -> GC) | 78 #define SDL_GC (this -> hidden -> GC) |
75 #define SDL_Image (this -> hidden -> Image) | 79 #define SDL_Image (this -> hidden -> Image) |
76 #define Image_buff (this -> hidden -> Image_buff) | 80 #define Image_buff (this -> hidden -> Image_buff) |
81 #define Clientfb (this -> hidden -> Clientfb) | |
77 #define SDL_Visual (this -> hidden -> SDL_Visual) | 82 #define SDL_Visual (this -> hidden -> SDL_Visual) |
78 #define SDL_modelist (this -> hidden -> modelist) | 83 #define SDL_modelist (this -> hidden -> modelist) |
79 #define currently_fullscreen (this -> hidden -> currently_fullscreen) | 84 #define currently_fullscreen (this -> hidden -> currently_fullscreen) |
80 #define OffsetX (this -> hidden -> OffsetX) | 85 #define OffsetX (this -> hidden -> OffsetX) |
81 #define OffsetY (this -> hidden -> OffsetY) | 86 #define OffsetY (this -> hidden -> OffsetY) |
82 #define GammaRamp_R (this -> hidden -> GammaRamp_R) | 87 #define GammaRamp_R (this -> hidden -> GammaRamp_R) |
83 #define GammaRamp_G (this -> hidden -> GammaRamp_G) | 88 #define GammaRamp_G (this -> hidden -> GammaRamp_G) |
84 #define GammaRamp_B (this -> hidden -> GammaRamp_B) | 89 #define GammaRamp_B (this -> hidden -> GammaRamp_B) |
85 #define pixel_type (this -> hidden -> pixel_type) | 90 #define pixel_type (this -> hidden -> pixel_type) |
91 #define fbinfo (this -> hidden -> fbinfo) | |
86 | 92 |
87 #define CI_SIZE 256 // color index size | 93 #define CI_SIZE 256 // color index size |
88 | 94 |
89 #endif // _SDL_nxvideo_h | 95 #endif // _SDL_nxvideo_h |