Mercurial > sdl-ios-xcode
comparison src/video/ps2gs/SDL_gsevents.c @ 132:2604a7be65af
Added button-up with mouse-wheel on framebuffer console
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 31 Jul 2001 06:08:11 +0000 |
parents | f590dd383b5d |
children | e8157fcb3114 |
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131:5d08b230932e | 132:2604a7be65af |
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710 switch (mousebuf[i+3]&0x0F) { | 710 switch (mousebuf[i+3]&0x0F) { |
711 case 0x0E: /* DX = +1 */ | 711 case 0x0E: /* DX = +1 */ |
712 case 0x02: /* DX = -1 */ | 712 case 0x02: /* DX = -1 */ |
713 break; | 713 break; |
714 case 0x0F: /* DY = +1 (map button 4) */ | 714 case 0x0F: /* DY = +1 (map button 4) */ |
715 button |= (1<<3); | 715 FB_vgamousecallback(button | (1<<3), |
716 1, 0, 0); | |
716 break; | 717 break; |
717 case 0x01: /* DY = -1 (map button 5) */ | 718 case 0x01: /* DY = -1 (map button 5) */ |
718 button |= (1<<4); | 719 FB_vgamousecallback(button | (1<<4), |
720 1, 0, 0); | |
719 break; | 721 break; |
720 } | 722 } |
721 break; | 723 break; |
722 case MOUSE_MS: | 724 case MOUSE_MS: |
723 /* Microsoft protocol has 0x40 in high byte */ | 725 /* Microsoft protocol has 0x40 in high byte */ |