comparison Borland.html @ 465:25f475cd4981

Updated the Borland C++ projects (thanks Dominique!)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 24 Aug 2002 16:15:37 +0000
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1 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
2 <html>
3 <head>
4 <title>Building SDL with Borland's C++ compilers</title>
5
6 <meta name="author"
7 content="David Snopek and updated by Dominique Louis.">
8 </head>
9 <body>
10 <xevol @newtonave.net=""> </xevol>
11 <h1>Building SDL with Borland's C++ compilers. </h1>
12 <b> by <a href="mailto:xevol@users.sourceforge.net"> David Snopek</a></b>
13 and updated by <b><a href="mailto:Dominique@SavageSoftware.com.au">Dominique
14 Louis</a></b>.<br>
15 <br>
16 These instructions cover how to compile SDL and its included test programs
17 using either Borland <a href="#bcbwin">C++ Builder 5, 6 for Windows</a>,
18 <a href="#k3">C++ Builder for Linux ( AKA Kylix 3 )</a> or the free <a
19 href="#bccc">Borland C++ command-line compiler</a>. <br>
20
21 <h3> <b> Extract the files </b> </h3>
22
23 <p> Unzip the Borland.zip archive into <b>this</b> directory. Do not unzip
24 it into any other directory because the makefiles ( *.mak ) and project
25 files ( *.bpr ) use relative paths to refer to the SDL sources. This should
26 create a directory named "Borland" inside of the top level SDL source directory.
27 </p>
28
29 <h3> <b><a name="bcbwin"></a> Using Borland C++ Builder 5, 6 for Windows </b>
30 </h3>
31
32 <p> Inside of the "Borland" directory there is a "bcb6" directory that contains
33 a number of Builder project files. Double-click on the "libSDL.bpg" file
34 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
35 menu-bar and go down to "B<u>u</u>ild All Projects" option. <br>
36 This will proceed to build SDL ( with Borland's calling convention ), SDLmain,
37 and all the <a href="#tests">test programs</a>. Currently, all the <a
38 href="#tests">test programs</a>
39 are dynamically linked to Sam Lantinga's SDL.dll.</p>
40
41 <p><b>NOTE :</b> Borland's "lib" format and Microsoft's "lib" format are incompatible.
42 &nbsp;<br>
43 If you wish to dynamically link to the SDL library supplied by Sam Lantinga
44 in each release, I have created the correct *.libs for SDL 1.2.4 and they
45 exist in the "/lib" directory.<br>
46 If you would like to create the *.lib files yourself, you will need to make
47 use of Borland's "implib.exe" utility.<br>
48 </p>
49
50 <p><tt>IMPLIB</tt> works like this: </p>
51
52 <pre> IMPLIB (destination lib name) (source dll)<br></pre>
53
54 <p> For example,</p>
55
56 <pre> IMPLIB SDL.lib SDL.dll<br></pre>
57
58 <p>This assumes that SDL.dll was compiled with Visual C++ or similar.<br>
59 </p>
60
61 <p>To learn more about the difference between Borland's and Microsoft's *.lib
62 format please read the article <a
63 href="http://www.bcbdev.com/articles/vcdll.htm">here</a>.<br>
64 </p>
65
66 <p> <b><br>
67 NOTE :</b> The C++ Builder for Windows project format, is not compatible
68 with the Kylix 3 project format, hence the reason why they are in separate
69 directories.</p>
70
71 <h3> <b><a name="bccc"></a> Using the free Borland C++ command-line compiler
72 </b> </h3>
73
74 <p> The free Borland compiler can be downloaded at no charge from <a
75 href="http://www.borland.com/bcppbuilder/freecompiler/"> the Borland website
76 </a>. Make sure that it is installed and properly configured. </p>
77
78 <p> Open an MS-DOS Prompt. Change to the "Borland\freebcc" directory under
79 the SDL source directory. Type "make -f SDL.mak" to build SDL and "make
80 -f SDLmain.mak". There are also makefiles for all of the <a
81 href="#tests">test programs</a>, if you wish to build them. </p>
82
83 <h3> <b> Output files </b> </h3>
84 No matter which compiler you used, three important files should have
85 been produced:
86 <ul>
87 <li> SDL.dll ( Borland format ) </li>
88 <li> SDL.lib&nbsp;( Borland format ) </li>
89 <li> SDLmain.lib&nbsp;( Borland format ) </li>
90
91 </ul>
92 Both of the *.lib files will need to be added to all the projects that
93 use SDL and SDL.dll must be placed some where the Windows dynamic linker
94 can find it (either in your project directory or on the system path, C:\WINDOWS\SYSTEM).
95
96 <h3> <b><a name="k3"></a> Using Borland C++ Builder for Linux ( AKA Kylix
97 3 ) </b> </h3>
98
99 <p> Inside of the "Borland" directory there is a "k3" directory that contains
100 a number of Builder project files. Double-click on the "libSDL.bpg" file
101 icon. Once Builder has started click on the "<u>P</u>rojects" menu on the
102 menu-bar and go down to "B<u>u</u>ild All Projects" option. This will proceed
103 to build all the <a
104 href="#tests">test programs</a>.&nbsp;<br>
105 Linux users do not need *.lib files as the Shared Object is linked right
106 into the project ( very neat actually, Windows should do this sort of thing
107 as it is a lot easier for the developer ). <br>
108 <b>NOTE :</b>&nbsp;The C++ Builder for Windows project format, is not
109 compatible with the Kylix 3 project format, hence the reason why they are
110 in separate directories.</p>
111
112 <p> On Mandrake 8.1 the shared objects for SDL are located in the /usr/lib
113 directory as libSDL_*.so and the Mesa OpenGL shared objects are located in
114 /usr/X11R6/lib as libGL*.so<br>
115 <br>
116 So if your setup is different you may need to change the project file
117 so that they re-link to the ones on your system.<br>
118 <br>
119 On Mandrake 8.1 the headers files are located at /usr/include/SDL/.
120 So if you you have not installed the development RPMs ( usually named libSDL-devel*
121 ) for SDL ( not included ) you may have to change the include directory
122 within some of the projects.<br>
123 </p>
124
125 <h3> Known Problems</h3>
126 The only known problem is that I ( Dominique Louis ), was unable to create
127 the projects that rebuilt the SDL shared objects under Linux, due to time
128 constraints and my lack of intimate knowledge of Linux.
129 <h3><a name="tests"><b> Test programs </b> </a></h3>
130 Some of the test programs require included media files ( *.wav; *.bmp etc
131 ). Before trying to run any of the test programs, copy these media files
132 from the "tests/" directory into the Borland build directory that you extracted
133 the project files to. <br>
134 <br>
135 </body>
136 </html>
137