Mercurial > sdl-ios-xcode
comparison README.MacOSX @ 53:25dfe480c75e
Added MacOS X Project Builder projects
author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 10 Jun 2001 18:20:23 +0000 |
parents | 45b1c4303f87 |
children | 37e3ca9254c7 |
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52:3f344be3301b | 53:25dfe480c75e |
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37 ============================================================================== | 37 ============================================================================== |
38 Using the Simple DirectMedia Layer with Project Builder | 38 Using the Simple DirectMedia Layer with Project Builder |
39 ============================================================================== | 39 ============================================================================== |
40 | 40 |
41 These instructions are for using Apple's Project Builder IDE to build SDL applications. | 41 These instructions are for using Apple's Project Builder IDE to build SDL applications. |
42 | |
43 - First steps | |
44 | |
45 The first thing to do is to unpack the PBProjects.tar.gz archive in the | |
46 top level SDL directory (where the PBProjects.tar.gz archive resides). | |
47 Because Stuffit Expander will unpack the archive into a subdirectory, | |
48 you should unpack the archive manually from the command line: | |
49 cd [path_to_SDL_source] | |
50 tar zxf PBProjects.tar.gz | |
51 This will create a new folder called PBProjects, which you can browse | |
52 normally from the Finder. | |
42 | 53 |
43 - Building the Framework | 54 - Building the Framework |
44 | 55 |
45 The SDL Library is packaged as a framework bundle, an organized | 56 The SDL Library is packaged as a framework bundle, an organized |
46 relocatable folder heirarchy of executible code, interface headers, | 57 relocatable folder heirarchy of executible code, interface headers, |