Mercurial > sdl-ios-xcode
comparison src/video/directfb/SDL_DirectFB_window.c @ 4568:25b9cd8bdc30
Couriersud to Sam
I have done some quick changes and at least the code compiles again. It
also works with a number of the test executables with the DFB X11
backend. I hope to find time to get SDLMAME to work with latest SDL1.3
(i.e. rip out multi-keyboard, multi-mice & cursor support) next week to
test it further.
Regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 23 Jul 2010 21:33:00 -0700 |
parents | f7b03b6838cb |
children | b196d2758026 |
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4567:1d7ea8724f4a | 4568:25b9cd8bdc30 |
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138 | 138 |
139 /* Make it the top most window. */ | 139 /* Make it the top most window. */ |
140 windata->window->RaiseToTop(windata->window); | 140 windata->window->RaiseToTop(windata->window); |
141 | 141 |
142 /* remember parent */ | 142 /* remember parent */ |
143 windata->window = window; | 143 windata->sdl_window = window; |
144 | 144 |
145 /* Add to list ... */ | 145 /* Add to list ... */ |
146 | 146 |
147 windata->next = devdata->firstwin; | 147 windata->next = devdata->firstwin; |
148 windata->opacity = 0xFF; | 148 windata->opacity = 0xFF; |