comparison Xcode-iPhoneOS/Demos/src/happy.c @ 5216:25ad4a50d34f

OpenGL ES 2.0 rendering LIVES!
author Sam Lantinga <slouken@libsdl.org>
date Sun, 06 Feb 2011 19:12:55 -0800
parents 78db79f5a4e2
children b0797947dd1c
comparison
equal deleted inserted replaced
5215:7b6101f3ea58 5216:25ad4a50d34f
137 } 137 }
138 window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 138 window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
139 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | 139 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN |
140 SDL_WINDOW_BORDERLESS); 140 SDL_WINDOW_BORDERLESS);
141 141
142 //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2");
143
144 renderer = SDL_CreateRenderer(window, -1, 0); 142 renderer = SDL_CreateRenderer(window, -1, 0);
145 143
146 initializeTexture(renderer); 144 initializeTexture(renderer);
147 initializeHappyFaces(); 145 initializeHappyFaces();
148 146
164 if (delay < 0) { 162 if (delay < 0) {
165 delay = 0; 163 delay = 0;
166 } else if (delay > MILLESECONDS_PER_FRAME) { 164 } else if (delay > MILLESECONDS_PER_FRAME) {
167 delay = MILLESECONDS_PER_FRAME; 165 delay = MILLESECONDS_PER_FRAME;
168 } 166 }
169 SDL_Delay(delay); 167 //SDL_Delay(delay);
170 } 168 }
171 169
172 /* cleanup */ 170 /* cleanup */
173 SDL_DestroyTexture(texture); 171 SDL_DestroyTexture(texture);
174 /* shutdown SDL */ 172 /* shutdown SDL */