Mercurial > sdl-ios-xcode
comparison Xcode-iPhoneOS/Demos/src/happy.c @ 5216:25ad4a50d34f
OpenGL ES 2.0 rendering LIVES!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 19:12:55 -0800 |
parents | 78db79f5a4e2 |
children | b0797947dd1c |
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5215:7b6101f3ea58 | 5216:25ad4a50d34f |
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137 } | 137 } |
138 window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, | 138 window = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
139 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | | 139 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | |
140 SDL_WINDOW_BORDERLESS); | 140 SDL_WINDOW_BORDERLESS); |
141 | 141 |
142 //SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles2"); | |
143 | |
144 renderer = SDL_CreateRenderer(window, -1, 0); | 142 renderer = SDL_CreateRenderer(window, -1, 0); |
145 | 143 |
146 initializeTexture(renderer); | 144 initializeTexture(renderer); |
147 initializeHappyFaces(); | 145 initializeHappyFaces(); |
148 | 146 |
164 if (delay < 0) { | 162 if (delay < 0) { |
165 delay = 0; | 163 delay = 0; |
166 } else if (delay > MILLESECONDS_PER_FRAME) { | 164 } else if (delay > MILLESECONDS_PER_FRAME) { |
167 delay = MILLESECONDS_PER_FRAME; | 165 delay = MILLESECONDS_PER_FRAME; |
168 } | 166 } |
169 SDL_Delay(delay); | 167 //SDL_Delay(delay); |
170 } | 168 } |
171 | 169 |
172 /* cleanup */ | 170 /* cleanup */ |
173 SDL_DestroyTexture(texture); | 171 SDL_DestroyTexture(texture); |
174 /* shutdown SDL */ | 172 /* shutdown SDL */ |