Mercurial > sdl-ios-xcode
comparison src/video/x11/SDL_x11opengl.h @ 4587:25391ccf16a0
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Tue, 22 Jun 2010 20:01:38 +0530 |
parents | f7b03b6838cb |
children | b530ef003506 |
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4586:e479c1e57c52 | 4587:25391ccf16a0 |
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