Mercurial > sdl-ios-xcode
comparison src/video/nds/SDL_ndsrender.c @ 2673:24a6b3588eac gsoc2008_nds
Cleaned up and added joypad support from 1.2.9 NDS port. Also some minor video driver bugfixes.
author | Darren Alton <dalton@stevens.edu> |
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date | Thu, 19 Jun 2008 07:11:35 +0000 |
parents | 74ac057679d5 |
children | 6386764eb222 |
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2672:74ac057679d5 | 2673:24a6b3588eac |
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66 /* this is mainly hackish testing/debugging stuff to get cleaned up soon | 66 /* this is mainly hackish testing/debugging stuff to get cleaned up soon |
67 anything named sdlds_blah shouldn't make it into the stable version | 67 anything named sdlds_blah shouldn't make it into the stable version |
68 */ | 68 */ |
69 | 69 |
70 u16 | 70 u16 |
71 sdlds_rgb2bgr(u16 c) { | 71 sdlds_rgb2bgr(u16 c) |
72 /* hack to get the colors right until I actually add BGR555 to the headers */ | 72 { |
73 /* hack to get the proper colors until I actually get BGR555 to work right */ | |
73 u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; | 74 u16 Rmask = 0x7C00, Bmask = 0x001F, GAmask = 0x83E0, r, b; |
74 r = (c & Rmask) >> 10; | 75 r = (c & Rmask) >> 10; |
75 b = (c & Bmask) << 10; | 76 b = (c & Bmask) << 10; |
76 return (c & GAmask) | r | b; | 77 return (c & GAmask) | r | b; |
77 } | 78 } |
78 | 79 |
79 void | 80 void |
80 sdlds_surf2vram(SDL_Surface * s) | 81 sdlds_surf2vram(SDL_Surface * s) |
81 { | 82 { |
82 | 83 if (s->w == 256) { |
83 int i; | 84 dmaCopy((u8 *) (s->pixels) + 156 * sizeof(u16), |
84 /*for (i = 0; i < 30; ++i) swiWaitForVBlank();*/ | 85 VRAM_A, 256 * 192 * sizeof(u16)); |
85 for (i = 0; i < 256 * 192; ++i) { | |
86 ((u16 *) VRAM_A)[i] = sdlds_rgb2bgr(((u16 *) (s->pixels))[i+160]); | |
87 } | 86 } |
88 } | 87 } |
89 | 88 |
90 void | 89 void |
91 sdlds_print_pixfmt_info(SDL_PixelFormat *f) { | 90 sdlds_print_pixfmt_info(SDL_PixelFormat * f) |
92 if(!f) return; | 91 { |
93 printf("bpp: %d\nRGBA: %x %x %x %x\n", | 92 if (!f) |
94 f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); | 93 return; |
94 printf("bpp: %d\nRGBA: %x %x %x %x\n", | |
95 f->BitsPerPixel, f->Rmask, f->Gmask, f->Bmask, f->Amask); | |
95 } | 96 } |
96 | 97 |
97 void | 98 void |
98 sdlds_print_surface_info(SDL_Surface *s) { | 99 sdlds_print_surface_info(SDL_Surface * s) |
99 if(!s) return; | 100 { |
100 printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", | 101 if (!s) |
101 s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); | 102 return; |
102 sdlds_print_pixfmt_info(s->format); | 103 printf("flags: %x\nsize: %dx%d, pitch: %d\nlocked: %d, refcount: %d\n", |
104 s->flags, s->w, s->h, s->pitch, s->locked, s->refcount); | |
105 sdlds_print_pixfmt_info(s->format); | |
103 } | 106 } |
104 | 107 |
105 | 108 |
106 | 109 |
107 SDL_Renderer * | 110 SDL_Renderer * |
111 SDL_DisplayMode *displayMode = &display->current_mode; | 114 SDL_DisplayMode *displayMode = &display->current_mode; |
112 SDL_Renderer *renderer; | 115 SDL_Renderer *renderer; |
113 SDL_NDS_RenderData *data; | 116 SDL_NDS_RenderData *data; |
114 int i, n; | 117 int i, n; |
115 int bpp = 15; | 118 int bpp = 15; |
116 /*/ | 119 Uint32 Rmask, Gmask, Bmask, Amask; |
117 Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; | 120 /* Uint32 Rmask = 0x7C00, Gmask = 0x03E0, Bmask = 0x001F, Amask = 0x8000; |
118 /*/ | |
119 Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; | 121 Uint32 Rmask = 0x001F, Gmask = 0x03E0, Bmask = 0x7C00, Amask = 0x8000; |
120 //*/ | 122 */ |
121 | 123 |
122 #if 0 | 124 #if 0 |
123 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); | 125 printf("SDL_NDS_CreateRenderer(window, 0x%x)\n", flags); |
124 printf(" window: (%d,%d), %dx%d\n", | 126 printf(" window: (%d,%d), %dx%d\n", |
125 window->x, window->y, window->w, window->h); | 127 window->x, window->y, window->w, window->h); |
126 #endif | 128 #endif |
127 | 129 |
128 /* hard coded this to ARGB1555 for now | 130 /* hard coded this to BGR555 for now */ |
129 if (!SDL_PixelFormatEnumToMasks | 131 if (!SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_BGR555, &bpp, |
130 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { | 132 &Rmask, &Gmask, &Bmask, &Amask)) { |
131 SDL_SetError("Unknown display format"); | 133 SDL_SetError("Unknown display format"); |
132 return NULL; | 134 return NULL; |
133 } */ | 135 } |
134 | 136 |
135 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); | 137 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
136 if (!renderer) { | 138 if (!renderer) { |
137 SDL_OutOfMemory(); | 139 SDL_OutOfMemory(); |
138 return NULL; | 140 return NULL; |
166 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; | 168 renderer->info.flags |= SDL_RENDERER_PRESENTCOPY; |
167 n = 1; | 169 n = 1; |
168 } | 170 } |
169 for (i = 0; i < n; ++i) { | 171 for (i = 0; i < n; ++i) { |
170 data->screens[i] = | 172 data->screens[i] = |
171 SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, Amask); | 173 SDL_CreateRGBSurface(0, 256, 192, bpp, Rmask, Gmask, Bmask, |
174 Amask); | |
172 if (!data->screens[i]) { | 175 if (!data->screens[i]) { |
173 SDL_NDS_DestroyRenderer(renderer); | 176 SDL_NDS_DestroyRenderer(renderer); |
174 return NULL; | 177 return NULL; |
175 } | 178 } |
176 SDL_SetSurfacePalette(data->screens[i], display->palette); | 179 SDL_SetSurfacePalette(data->screens[i], display->palette); |
180 sdlds_print_surface_info(data->screens[i]); | |
177 } | 181 } |
178 | 182 |
179 data->current_screen = 0; | 183 data->current_screen = 0; |
180 data->ultimate_answer = 42; | 184 data->ultimate_answer = 42; |
181 | 185 |
225 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; | 229 SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
226 SDL_Surface *target = data->screens[data->current_screen]; | 230 SDL_Surface *target = data->screens[data->current_screen]; |
227 SDL_Rect real_srcrect = *srcrect; | 231 SDL_Rect real_srcrect = *srcrect; |
228 SDL_Rect real_dstrect = *dstrect; | 232 SDL_Rect real_dstrect = *dstrect; |
229 /*sdlds_print_surface_info(surface); | 233 /*sdlds_print_surface_info(surface); |
230 sdlds_print_surface_info(target);*/ | 234 sdlds_print_surface_info(target); */ |
231 sdlds_surf2vram(surface); | 235 sdlds_surf2vram(surface); |
232 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); | 236 return SDL_LowerBlit(surface, &real_srcrect, target, &real_dstrect); |
233 } | 237 } |
234 #if 0 | 238 #if 0 |
235 /* copy it directly to vram */ | 239 /* copy it directly to vram */ |
238 int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; | 242 int dx = dstrect->x, dy = dstrect->y, dw = dstrect->w, dh = dstrect->h; |
239 int si, sj, di, dj; | 243 int si, sj, di, dj; |
240 for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { | 244 for (sj = 0, dj = 0; sj < sh && dj < dh; ++sj, ++dj) { |
241 for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { | 245 for (si = 0, di = 0; si < sw && di < dw; ++si, ++di) { |
242 VRAM_A[(dj + dy) * 256 + di + dx] = | 246 VRAM_A[(dj + dy) * 256 + di + dx] = |
243 ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + sx]; | 247 ((Uint16 *) surface->pixels)[(sj + sy) * (surface->w) + si + |
248 sx]; | |
244 } | 249 } |
245 } | 250 } |
246 return 0; | 251 return 0; |
247 #endif | 252 #endif |
248 } | 253 } |
250 | 255 |
251 static void | 256 static void |
252 SDL_NDS_RenderPresent(SDL_Renderer * renderer) | 257 SDL_NDS_RenderPresent(SDL_Renderer * renderer) |
253 { | 258 { |
254 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; | 259 SDL_NDS_RenderData *data = (SDL_NDS_RenderData *) renderer->driverdata; |
260 int i; | |
255 #if 0 | 261 #if 0 |
256 printf("SDL_NDS_RenderPresent(renderer)\n"); | 262 printf("SDL_NDS_RenderPresent(renderer)\n"); |
257 printf(" renderer: %s\n", renderer->info.name); | 263 printf(" renderer: %s\n", renderer->info.name); |
258 #endif | 264 #endif |
259 /* Send the data to the display */ | 265 /* Send the data to the display */ |
260 /*sdlds_surf2vram(data->screens[data->current_screen]);*/ | 266 |
261 | 267 /* hack to fix the pixel format until I figure out why BGR doesn't work */ |
268 for (i = 0; i < 256 * 192; ++i) { | |
269 VRAM_A[i] = sdlds_rgb2bgr(VRAM_A[i]); | |
270 } | |
262 /* Update the flipping chain, if any */ | 271 /* Update the flipping chain, if any */ |
263 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { | 272 if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) { |
264 data->current_screen = (data->current_screen + 1) % 2; | 273 data->current_screen = (data->current_screen + 1) % 2; |
265 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { | 274 } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) { |
266 data->current_screen = (data->current_screen + 1) % 3; | 275 data->current_screen = (data->current_screen + 1) % 3; |