Mercurial > sdl-ios-xcode
comparison src/render/SDL_render.c @ 5229:2178ffe17222
Added function SDL_RenderSetClipRect()
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 20:06:26 -0800 |
parents | 2ee8112bfc6b |
children | 710d00cb3a6a |
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5228:ab0d7cecc0f6 | 5229:2178ffe17222 |
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723 renderer = texture->renderer; | 723 renderer = texture->renderer; |
724 renderer->UnlockTexture(renderer, texture); | 724 renderer->UnlockTexture(renderer, texture); |
725 } | 725 } |
726 } | 726 } |
727 | 727 |
728 void | |
729 SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect) | |
730 { | |
731 CHECK_RENDERER_MAGIC(renderer, ); | |
732 | |
733 renderer->SetClipRect(renderer, rect); | |
734 } | |
735 | |
728 int | 736 int |
729 SDL_SetRenderDrawColor(SDL_Renderer * renderer, | 737 SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
730 Uint8 r, Uint8 g, Uint8 b, Uint8 a) | 738 Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
731 { | 739 { |
732 CHECK_RENDERER_MAGIC(renderer, -1); | 740 CHECK_RENDERER_MAGIC(renderer, -1); |