comparison test/nds-test-progs/sprite2/source/common.h @ 2735:204be4fc2726

Final merge of Google Summer of Code 2008 work... Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga
author Sam Lantinga <slouken@libsdl.org>
date Wed, 27 Aug 2008 15:10:03 +0000
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2734:dd25eabe441c 2735:204be4fc2726
1
2 /* A simple test program framework */
3
4 #include <SDL/SDL.h>
5
6 #define VERBOSE_VIDEO 0x00000001
7 #define VERBOSE_MODES 0x00000002
8 #define VERBOSE_RENDER 0x00000004
9 #define VERBOSE_EVENT 0x00000008
10 #define VERBOSE_AUDIO 0x00000010
11
12 typedef struct
13 {
14 /* SDL init flags */
15 char **argv;
16 Uint32 flags;
17 Uint32 verbose;
18
19 /* Video info */
20 const char *videodriver;
21 int display;
22 const char *window_title;
23 Uint32 window_flags;
24 int window_x;
25 int window_y;
26 int window_w;
27 int window_h;
28 int depth;
29 int refresh_rate;
30 int num_windows;
31 SDL_WindowID *windows;
32
33 /* Renderer info */
34 const char *renderdriver;
35 Uint32 render_flags;
36 SDL_bool skip_renderer;
37
38 /* Audio info */
39 const char *audiodriver;
40 SDL_AudioSpec audiospec;
41 } CommonState;
42
43 extern CommonState *CommonCreateState(char **argv, Uint32 flags);
44 extern int CommonArg(CommonState * state, int index);
45 extern const char *CommonUsage(CommonState * state);
46 extern SDL_bool CommonInit(CommonState * state);
47 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
48 extern void CommonQuit(CommonState * state);