Mercurial > sdl-ios-xcode
comparison src/audio/windib/SDL_dibaudio.c @ 2735:204be4fc2726
Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS
by Darren Alton, mentored by Sam Lantinga
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 27 Aug 2008 15:10:03 +0000 |
parents | 866052b01ee5 |
children | 99210400e8b9 |
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2734:dd25eabe441c | 2735:204be4fc2726 |
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105 } | 105 } |
106 | 106 |
107 Uint8 * | 107 Uint8 * |
108 WINWAVEOUT_GetDeviceBuf(_THIS) | 108 WINWAVEOUT_GetDeviceBuf(_THIS) |
109 { | 109 { |
110 return (Uint8 *) (this->hidden->wavebuf[this->hidden->next_buffer]. | 110 return (Uint8 *) (this->hidden-> |
111 lpData); | 111 wavebuf[this->hidden->next_buffer].lpData); |
112 } | 112 } |
113 | 113 |
114 void | 114 void |
115 WINWAVEOUT_PlayDevice(_THIS) | 115 WINWAVEOUT_PlayDevice(_THIS) |
116 { | 116 { |
134 } | 134 } |
135 } | 135 } |
136 if (left > 0) { | 136 if (left > 0) { |
137 SDL_Delay(100); | 137 SDL_Delay(100); |
138 } | 138 } |
139 } | 139 } while (left > 0); |
140 while (left > 0); | |
141 } | 140 } |
142 | 141 |
143 void | 142 void |
144 WINWAVEOUT_CloseDevice(_THIS) | 143 WINWAVEOUT_CloseDevice(_THIS) |
145 { | 144 { |