Mercurial > sdl-ios-xcode
comparison Xcode-iPhoneOS/Demos/src/touch.c @ 3277:20326ba2bda2
This name inconsistency has been bugging me for a while...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 19 Sep 2009 07:32:36 +0000 |
parents | |
children | 64ce267332c6 |
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3276:720d176be107 | 3277:20326ba2bda2 |
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1 /* | |
2 * touch.c | |
3 * written by Holmes Futrell | |
4 * use however you want | |
5 */ | |
6 | |
7 #include "SDL.h" | |
8 #include "math.h" | |
9 #include "common.h" | |
10 | |
11 #define BRUSH_SIZE 32 /* width and height of the brush */ | |
12 #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ | |
13 | |
14 static SDL_TextureID brushID = 0; /* texture for the brush */ | |
15 | |
16 /* | |
17 draws a line from (startx, starty) to (startx + dx, starty + dy) | |
18 this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart | |
19 */ | |
20 void | |
21 drawLine(float startx, float starty, float dx, float dy) | |
22 { | |
23 | |
24 float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */ | |
25 int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ | |
26 float dx_prime = dx / iterations; /* x-shift per iteration */ | |
27 float dy_prime = dy / iterations; /* y-shift per iteration */ | |
28 SDL_Rect dstRect; /* rect to draw brush sprite into */ | |
29 | |
30 dstRect.w = BRUSH_SIZE; | |
31 dstRect.h = BRUSH_SIZE; | |
32 | |
33 /* setup x and y for the location of the first sprite */ | |
34 float x = startx - BRUSH_SIZE / 2.0f; | |
35 float y = starty - BRUSH_SIZE / 2.0f; | |
36 | |
37 int i; | |
38 /* draw a series of blots to form the line */ | |
39 for (i = 0; i < iterations; i++) { | |
40 dstRect.x = x; | |
41 dstRect.y = y; | |
42 /* shift x and y for next sprite location */ | |
43 x += dx_prime; | |
44 y += dy_prime; | |
45 /* draw brush blot */ | |
46 SDL_RenderCopy(brushID, NULL, &dstRect); | |
47 } | |
48 } | |
49 | |
50 /* | |
51 loads the brush texture | |
52 */ | |
53 void | |
54 initializeTexture() | |
55 { | |
56 SDL_Surface *bmp_surface; | |
57 bmp_surface = SDL_LoadBMP("stroke.bmp"); | |
58 if (bmp_surface == NULL) { | |
59 fatalError("could not load stroke.bmp"); | |
60 } | |
61 brushID = | |
62 SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); | |
63 SDL_FreeSurface(bmp_surface); | |
64 if (brushID == 0) { | |
65 fatalError("could not create brush texture"); | |
66 } | |
67 /* additive blending -- laying strokes on top of eachother makes them brighter */ | |
68 SDL_SetTextureBlendMode(brushID, SDL_BLENDMODE_ADD); | |
69 /* set brush color (red) */ | |
70 SDL_SetTextureColorMod(brushID, 255, 100, 100); | |
71 } | |
72 | |
73 int | |
74 main(int argc, char *argv[]) | |
75 { | |
76 | |
77 int x, y, dx, dy; /* mouse location */ | |
78 Uint8 state; /* mouse (touch) state */ | |
79 SDL_Event event; | |
80 SDL_WindowID windowID; /* main window */ | |
81 int done; /* does user want to quit? */ | |
82 | |
83 /* initialize SDL */ | |
84 if (SDL_Init(SDL_INIT_VIDEO) < 0) { | |
85 fatalError("Could not initialize SDL"); | |
86 } | |
87 | |
88 /* create main window and renderer */ | |
89 windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, | |
90 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | | |
91 SDL_WINDOW_BORDERLESS); | |
92 SDL_CreateRenderer(windowID, 0, 0); | |
93 | |
94 /*load brush texture */ | |
95 initializeTexture(); | |
96 | |
97 /* fill canvass initially with all black */ | |
98 SDL_SetRenderDrawColor(0, 0, 0, 255); | |
99 SDL_RenderFill(NULL); | |
100 SDL_RenderPresent(); | |
101 | |
102 done = 0; | |
103 while (!done && SDL_WaitEvent(&event)) { | |
104 switch (event.type) { | |
105 case SDL_QUIT: | |
106 done = 1; | |
107 break; | |
108 case SDL_MOUSEMOTION: | |
109 SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ | |
110 state = SDL_GetMouseState(&x, &y); /* get its location */ | |
111 SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ | |
112 if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ | |
113 drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ | |
114 SDL_RenderPresent(); | |
115 } | |
116 break; | |
117 } | |
118 } | |
119 | |
120 /* cleanup */ | |
121 SDL_DestroyTexture(brushID); | |
122 SDL_Quit(); | |
123 | |
124 return 0; | |
125 } |