Mercurial > sdl-ios-xcode
comparison README.android @ 4729:1f7ad083fd3c
Merged Paul's Google Summer of Code work from SDL-gsoc2010_android
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 22 Aug 2010 12:23:55 -0700 |
parents | 8087bb208acf |
children | 144d9df7e611 |
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1 ================================================================================ | |
2 Simple DirectMedia Layer for Android | |
3 ================================================================================ | |
4 | |
5 Requirements: Android NDK r4 or later | |
6 | |
7 ================================================================================ | |
8 How the port works | |
9 ================================================================================ | |
10 | |
11 - Android applications are Java-based, optionally with parts written in C | |
12 - As SDL apps are C-based, we use a small Java shim that uses JNI to talk to | |
13 the SDL library | |
14 - This means that your application C code must be placed inside an android | |
15 Java project, along with some C support code that communicates with Java | |
16 - This eventually produces a standard Android .apk package | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 ================================================================================ | |
24 Building an app | |
25 ================================================================================ | |
26 | |
27 Instructions: | |
28 1. Edit android/config.cfg to point to the location of the NDK | |
29 2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created | |
30 3. Place your application source files in android/project/jni | |
31 4. Edit the Android.mk to include your source files | |
32 5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source | |
33 6. Run 'ant' in android/testproject. This compiles the .java and eventually | |
34 creates a .apk with the C source embedded | |
35 7. 'ant install' will push the apk to the device or emulator (if connected) | |
36 | |
37 | |
38 | |
39 | |
40 ================================================================================ | |
41 Known issues | |
42 ================================================================================ | |
43 | |
44 - SDL audio (although it's mostly written, just not working properly yet) | |
45 - TODO. I'm sure there's a bunch more stuff I haven't thought of |