Mercurial > sdl-ios-xcode
comparison src/video/SDL_glfuncs.h @ 1988:1ee02169bbb0
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 28 Aug 2006 04:39:37 +0000 |
parents | 8055185ae4ed |
children | f38257b5d936 |
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1987:36a08379b3f2 | 1988:1ee02169bbb0 |
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