Mercurial > sdl-ios-xcode
comparison include/SDL_mouse.h @ 1988:1ee02169bbb0
Figured out how texture stages work, thanks to this:
http://www.toymaker.info/Games/html/texture_states.html
Both color and alpha source modulation work now! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 28 Aug 2006 04:39:37 +0000 |
parents | c121d94672cb |
children | 313112f9ac5c |
comparison
equal
deleted
inserted
replaced
1987:36a08379b3f2 | 1988:1ee02169bbb0 |
---|