Mercurial > sdl-ios-xcode
comparison src/video/win32/SDL_win32mouse.h @ 4591:1e998db9b597
Implement blending modes for textures. Fix off-screen pixmaps to be ARGB rather than RGB to enable blending across frames. Clear the screen and off-screen pixmaps when the renderer is created.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Wed, 14 Jul 2010 19:17:11 +0530 |
parents | f7b03b6838cb |
children |
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4590:1ad70fb49fcb | 4591:1e998db9b597 |
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