comparison src/video/wincommon/SDL_lowvideo.h @ 325:1b5457c0a8ad

Fixed the bug where mouse cursor and SDL mouse coordinates didn't match in Windows OpenGL mode.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 31 Mar 2002 02:42:43 +0000
parents ec53caed9fb2
children bc4d50d2edd9
comparison
equal deleted inserted replaced
324:f25f666d609a 325:1b5457c0a8ad
46 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \ 46 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
47 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \ 47 ((SDL_VideoSurface->flags & SDL_OPENGL ) != SDL_OPENGL ) && \
48 (strcmp(this->name, "directx") == 0) \ 48 (strcmp(this->name, "directx") == 0) \
49 ) 49 )
50 50
51 #define DINPUT_FULLSCREEN() \ 51 #define DINPUT_FULLSCREEN() DDRAW_FULLSCREEN()
52 ( \
53 ((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) && \
54 (strcmp(this->name, "directx") == 0) \
55 )
56 52
57 /* The main window -- and a function to set it for the audio */ 53 /* The main window -- and a function to set it for the audio */
58 extern const char *SDL_Appname; 54 extern const char *SDL_Appname;
59 extern HINSTANCE SDL_Instance; 55 extern HINSTANCE SDL_Instance;
60 extern HWND SDL_Window; 56 extern HWND SDL_Window;