Mercurial > sdl-ios-xcode
comparison BUGS @ 390:19e73568a75c
Date: Sat, 1 Jun 2002 17:56:45 -0500
From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: mac patch
In this patch:
- yuv code
- links to QuickTime
- tabs -> 4 spaces
- mouse events fix
- SDLMain path parsing fix
- BUGS updates
- some miscellaneous docs/comments/code cleanup
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 01 Jun 2002 23:05:05 +0000 |
parents | 04351f59b051 |
children | 8e3ce997621c |
comparison
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389:ca655a7a9d80 | 390:19e73568a75c |
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70 MacOS X: | 70 MacOS X: |
71 CD-ROM functions are not implemented yet. | 71 CD-ROM functions are not implemented yet. |
72 | 72 |
73 Joystick code is not extensively tested yet. | 73 Joystick code is not extensively tested yet. |
74 | 74 |
75 Window may not close when unsetting video mode and resetting. | |
76 | |
77 Resizeable windows aren't implemented yet. | 75 Resizeable windows aren't implemented yet. |
78 | 76 |
79 Depth switching for windowed mode isn't implemented yet. | 77 Depth switching for windowed mode isn't implemented yet. |
80 | 78 |
81 Palette handling isn't implemented in windowed mode yet. | 79 Palette handling isn't implemented in windowed mode yet. |
82 | 80 |
83 Command-line arguments Dialog is not implemented yet. | 81 Command-line arguments dialog is not implemented yet. |
84 | 82 |
85 Fullscreen drawing has some artifacts. | 83 Fullscreen drawing has some artifacts. |
86 | 84 |
87 Fullscreen window covers *all* other windows - even force quit. | |
88 | |
89 Fullscreen OpenGL for the software renderer is broken. | 85 Fullscreen OpenGL for the software renderer is broken. |
90 | 86 |
91 Some OpenGL parameters are not accounted for, for example color bits customization. | 87 Some OpenGL parameters are not accounted for, for example color bits customization. |
92 | |
93 Getting OpenGL context parameters is not implemented. | |
94 | 88 |
95 Continuous mouse motion perhaps is not as smooth as it should be. | 89 Continuous mouse motion perhaps is not as smooth as it should be. |
96 | 90 |
97 SDL_WM_GrabInput() is implemented, but it "freezes" the hardware | 91 SDL_WM_GrabInput() is implemented, but it "freezes" the hardware |
98 cursor in the center of the window/screen. Also, mouse moved events | 92 cursor in the center of the window/screen. Also, mouse moved events |