Mercurial > sdl-ios-xcode
comparison src/main/win32/SDL_win32_main.c @ 1361:19418e4422cb
New configure-based build system. Still work in progress, but much improved
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 16 Feb 2006 10:11:48 +0000 |
parents | c71e05b4dc2e |
children | c0a74f199ecf |
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1360:70a9cfb4cf1b | 1361:19418e4422cb |
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218 return(FALSE); | 218 return(FALSE); |
219 } | 219 } |
220 atexit(cleanup_output); | 220 atexit(cleanup_output); |
221 atexit(SDL_Quit); | 221 atexit(SDL_Quit); |
222 | 222 |
223 #ifndef DISABLE_VIDEO | |
224 #if 0 | |
225 /* Create and register our class * | |
226 DJM: If we do this here, the user nevers gets a chance to | |
227 putenv(SDL_WINDOWID). This is already called later by | |
228 the (DIB|DX5)_CreateWindow function, so it should be | |
229 safe to comment it out here. | |
230 if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, | |
231 GetModuleHandle(NULL)) < 0 ) { | |
232 ShowError("WinMain() error", SDL_GetError()); | |
233 exit(1); | |
234 }*/ | |
235 #else | |
236 /* Sam: | 223 /* Sam: |
237 We still need to pass in the application handle so that | 224 We still need to pass in the application handle so that |
238 DirectInput will initialize properly when SDL_RegisterApp() | 225 DirectInput will initialize properly when SDL_RegisterApp() |
239 is called later in the video initialization. | 226 is called later in the video initialization. |
240 */ | 227 */ |
241 SDL_SetModuleHandle(GetModuleHandle(NULL)); | 228 SDL_SetModuleHandle(GetModuleHandle(NULL)); |
242 #endif /* 0 */ | |
243 #endif /* !DISABLE_VIDEO */ | |
244 | 229 |
245 /* Run the application main() code */ | 230 /* Run the application main() code */ |
246 SDL_main(argc, argv); | 231 SDL_main(argc, argv); |
247 | 232 |
248 /* Exit cleanly, calling atexit() functions */ | 233 /* Exit cleanly, calling atexit() functions */ |