Mercurial > sdl-ios-xcode
comparison NOTES @ 2217:18bca558f3a1
Some thoughts on 1.3 video written down
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 07 Aug 2007 06:04:27 +0000 |
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children | 6cc82cad8b77 |
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2216:82a133b784c9 | 2217:18bca558f3a1 |
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2 Sam - Mon Aug 6 23:02:37 PDT 2007 | |
3 ------ | |
4 Add color modulation to blitting | |
5 Blit convert format X -> format Y (needed for texture upload) | |
6 Blit copy / blend / modulate format X -> format X (needed for software renderer) | |
7 | |
8 Create full software renderer for framebuffer interfaces. | |
9 | |
10 Create texture for surface, keep surface around as pixel source, allow | |
11 copying / blending / modulating from surface to display (automatically | |
12 generate texture?) | |
13 | |
14 At that point, should anyone be using anything besides textures for display? |