comparison src/joystick/os2/joyos2.h @ 1190:173c063d4f55

OS/2 port! This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 07:29:56 +0000
parents
children 782fd950bd46
comparison
equal deleted inserted replaced
1189:c96b326b90ba 1190:173c063d4f55
1 /*****************************************************************************/
2 /* */
3 /* COPYRIGHT Copyright (C) 1995 IBM Corporation */
4 /* */
5 /* The following IBM OS/2 source code is provided to you solely for */
6 /* the purpose of assisting you in your development of OS/2 device */
7 /* drivers. You may use this code in accordance with the IBM License */
8 /* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */
9 /* Copyright statement may not be removed. */
10 /* */
11 /*****************************************************************************/
12 #ifndef JOYOS2_H
13 #define JOYOS2_H
14
15 /****** GAMEPORT.SYS joystick definitions, start *****************************/
16 #define GAME_VERSION 0x20 /* 2.0 First IBM version */
17 #define GAMEPDDNAME "GAME$ "
18 #define IOCTL_CAT_USER 0x80
19 #define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */
20 #define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */
21
22 #pragma pack(1) /* pack structure size is 1 byte */
23 typedef struct { /* GAMEPORT.SYS structure */
24 USHORT usJs_AxCnt; /* Joystick_A X position */
25 USHORT usJs_AyCnt; /* Joystick_A Y position */
26 USHORT usJs_BxCnt; /* Joystick_B X position */
27 USHORT usJs_ByCnt; /* Joystick_B Y position */
28 USHORT usJs_ButtonA1Cnt; /* button A1 press count */
29 USHORT usJs_ButtonA2Cnt; /* button A2 press count */
30 USHORT usJs_ButtonB1Cnt; /* button B1 press count */
31 USHORT usJs_ButtonB2Cnt; /* button B2 press count */
32 UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */
33 UCHAR ucJs_ButtonStatus; /* bits of switches down */
34 ULONG ulJs_Ticks; /* joystick clock ticks */
35 } GAME_PORT_STRUCT;
36 #pragma pack() /*reset to normal pack size */
37 /****** GAMEPORT.SYS joystick definitions, end *******************************/
38
39
40 /****************************************************************************/
41 #define GAME_GET_VERSION 0x01
42 #define GAME_GET_PARMS 0x02
43 #define GAME_SET_PARMS 0x03
44 #define GAME_GET_CALIB 0x04
45 #define GAME_SET_CALIB 0x05
46 #define GAME_GET_DIGSET 0x06
47 #define GAME_SET_DIGSET 0x07
48 #define GAME_GET_STATUS 0x10
49 #define GAME_GET_STATUS_BUTWAIT 0x11
50 #define GAME_GET_STATUS_SAMPWAIT 0x12
51 /****************************************************************************/
52
53 /****************************************************************************/
54 // bit masks for each axis
55 #define JOY_AX_BIT 0x01
56 #define JOY_AY_BIT 0x02
57 #define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT)
58 #define JOY_BX_BIT 0x04
59 #define JOY_BY_BIT 0x08
60 #define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT)
61 #define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS)
62
63 // bit masks for each button
64 #define JOY_BUT1_BIT 0x10
65 #define JOY_BUT2_BIT 0x20
66 #define JOY_BUT3_BIT 0x40
67 #define JOY_BUT4_BIT 0x80
68 #define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT)
69 /****************************************************************************/
70
71 /****************************************************************************/
72 // 1-D position struct used for each axis
73 typedef SHORT GAME_POS; /* some data formats require signed values */
74
75 // simple 2-D position for each joystick
76 typedef struct
77 {
78 GAME_POS x;
79 GAME_POS y;
80 }
81 GAME_2DPOS_STRUCT;
82
83 // struct defining the instantaneous state of both sticks and all buttons
84 typedef struct
85 {
86 GAME_2DPOS_STRUCT A;
87 GAME_2DPOS_STRUCT B;
88 USHORT butMask;
89 }
90 GAME_DATA_STRUCT;
91
92 // struct to be used for calibration and digital response on each axis
93 typedef struct
94 {
95 GAME_POS lower;
96 GAME_POS centre;
97 GAME_POS upper;
98 }
99 GAME_3POS_STRUCT;
100 /****************************************************************************/
101
102 /****************************************************************************/
103 // status struct returned to OS/2 applications:
104 // current data for all sticks as well as button counts since last read
105 typedef struct
106 {
107 GAME_DATA_STRUCT curdata;
108 USHORT b1cnt;
109 USHORT b2cnt;
110 USHORT b3cnt;
111 USHORT b4cnt;
112 }
113 GAME_STATUS_STRUCT;
114 /****************************************************************************/
115
116 /****************************************************************************/
117 /* in use bitmasks originating in 0.2b */
118 #define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */
119 #define GAME_USE_X_NEWMASK 0x02
120 #define GAME_USE_Y_NEWMASK 0x04
121 #define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK)
122 #define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK)
123 #define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK)
124
125 /* only timed sampling implemented in version 1.0 */
126 #define GAME_MODE_TIMED 1 /* timed sampling */
127 #define GAME_MODE_REQUEST 2 /* request driven sampling */
128
129 /* only raw implemented in version 1.0 */
130 #define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */
131 #define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */
132 #define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */
133 #define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */
134
135 // parameters defining the operation of the driver
136 typedef struct
137 {
138 USHORT useA; /* new bitmasks: see above */
139 USHORT useB;
140 USHORT mode; /* see consts above */
141 USHORT format; /* see consts above */
142 USHORT sampDiv; /* samp freq = 32 / n */
143 USHORT scale; /* scaling factor */
144 USHORT res1; /* must be 0 */
145 USHORT res2; /* must be 0 */
146 }
147 GAME_PARM_STRUCT;
148 /****************************************************************************/
149
150 /****************************************************************************/
151 // calibration values for each axis:
152 // - upper limit on value to be considered in lower range
153 // - centre value
154 // - lower limit on value to be considered in upper range
155 typedef struct
156 {
157 GAME_3POS_STRUCT Ax;
158 GAME_3POS_STRUCT Ay;
159 GAME_3POS_STRUCT Bx;
160 GAME_3POS_STRUCT By;
161 }
162 GAME_CALIB_STRUCT;
163 /****************************************************************************/
164
165 /****************************************************************************/
166 // struct defining the digital response values for all axes
167 typedef struct
168 {
169 GAME_3POS_STRUCT Ax;
170 GAME_3POS_STRUCT Ay;
171 GAME_3POS_STRUCT Bx;
172 GAME_3POS_STRUCT By;
173 }
174 GAME_DIGSET_STRUCT;
175 /****************************************************************************/
176
177 #endif