Mercurial > sdl-ios-xcode
comparison src/joystick/os2/joyos2.h @ 1190:173c063d4f55
OS/2 port!
This was mostly, if not entirely, written by "Doodle" and "Caetano":
doodle@scenergy.dfmk.hu
daniel@caetano.eng.br
--ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 07:29:56 +0000 |
parents | |
children | 782fd950bd46 |
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1 /*****************************************************************************/ | |
2 /* */ | |
3 /* COPYRIGHT Copyright (C) 1995 IBM Corporation */ | |
4 /* */ | |
5 /* The following IBM OS/2 source code is provided to you solely for */ | |
6 /* the purpose of assisting you in your development of OS/2 device */ | |
7 /* drivers. You may use this code in accordance with the IBM License */ | |
8 /* Agreement provided in the IBM Device Driver Source Kit for OS/2. This */ | |
9 /* Copyright statement may not be removed. */ | |
10 /* */ | |
11 /*****************************************************************************/ | |
12 #ifndef JOYOS2_H | |
13 #define JOYOS2_H | |
14 | |
15 /****** GAMEPORT.SYS joystick definitions, start *****************************/ | |
16 #define GAME_VERSION 0x20 /* 2.0 First IBM version */ | |
17 #define GAMEPDDNAME "GAME$ " | |
18 #define IOCTL_CAT_USER 0x80 | |
19 #define GAME_PORT_GET 0x20 /* read GAMEPORT.SYS values */ | |
20 #define GAME_PORT_RESET 0x60 /* reset joystick mask with given value */ | |
21 | |
22 #pragma pack(1) /* pack structure size is 1 byte */ | |
23 typedef struct { /* GAMEPORT.SYS structure */ | |
24 USHORT usJs_AxCnt; /* Joystick_A X position */ | |
25 USHORT usJs_AyCnt; /* Joystick_A Y position */ | |
26 USHORT usJs_BxCnt; /* Joystick_B X position */ | |
27 USHORT usJs_ByCnt; /* Joystick_B Y position */ | |
28 USHORT usJs_ButtonA1Cnt; /* button A1 press count */ | |
29 USHORT usJs_ButtonA2Cnt; /* button A2 press count */ | |
30 USHORT usJs_ButtonB1Cnt; /* button B1 press count */ | |
31 USHORT usJs_ButtonB2Cnt; /* button B2 press count */ | |
32 UCHAR ucJs_JoyStickMask; /* mask of connected joystick pots */ | |
33 UCHAR ucJs_ButtonStatus; /* bits of switches down */ | |
34 ULONG ulJs_Ticks; /* joystick clock ticks */ | |
35 } GAME_PORT_STRUCT; | |
36 #pragma pack() /*reset to normal pack size */ | |
37 /****** GAMEPORT.SYS joystick definitions, end *******************************/ | |
38 | |
39 | |
40 /****************************************************************************/ | |
41 #define GAME_GET_VERSION 0x01 | |
42 #define GAME_GET_PARMS 0x02 | |
43 #define GAME_SET_PARMS 0x03 | |
44 #define GAME_GET_CALIB 0x04 | |
45 #define GAME_SET_CALIB 0x05 | |
46 #define GAME_GET_DIGSET 0x06 | |
47 #define GAME_SET_DIGSET 0x07 | |
48 #define GAME_GET_STATUS 0x10 | |
49 #define GAME_GET_STATUS_BUTWAIT 0x11 | |
50 #define GAME_GET_STATUS_SAMPWAIT 0x12 | |
51 /****************************************************************************/ | |
52 | |
53 /****************************************************************************/ | |
54 // bit masks for each axis | |
55 #define JOY_AX_BIT 0x01 | |
56 #define JOY_AY_BIT 0x02 | |
57 #define JOY_A_BITS (JOY_AX_BIT|JOY_AY_BIT) | |
58 #define JOY_BX_BIT 0x04 | |
59 #define JOY_BY_BIT 0x08 | |
60 #define JOY_B_BITS (JOY_BX_BIT|JOY_BY_BIT) | |
61 #define JOY_ALLPOS_BITS (JOY_A_BITS|JOY_B_BITS) | |
62 | |
63 // bit masks for each button | |
64 #define JOY_BUT1_BIT 0x10 | |
65 #define JOY_BUT2_BIT 0x20 | |
66 #define JOY_BUT3_BIT 0x40 | |
67 #define JOY_BUT4_BIT 0x80 | |
68 #define JOY_ALL_BUTS (JOY_BUT1_BIT|JOY_BUT2_BIT|JOY_BUT3_BIT|JOY_BUT4_BIT) | |
69 /****************************************************************************/ | |
70 | |
71 /****************************************************************************/ | |
72 // 1-D position struct used for each axis | |
73 typedef SHORT GAME_POS; /* some data formats require signed values */ | |
74 | |
75 // simple 2-D position for each joystick | |
76 typedef struct | |
77 { | |
78 GAME_POS x; | |
79 GAME_POS y; | |
80 } | |
81 GAME_2DPOS_STRUCT; | |
82 | |
83 // struct defining the instantaneous state of both sticks and all buttons | |
84 typedef struct | |
85 { | |
86 GAME_2DPOS_STRUCT A; | |
87 GAME_2DPOS_STRUCT B; | |
88 USHORT butMask; | |
89 } | |
90 GAME_DATA_STRUCT; | |
91 | |
92 // struct to be used for calibration and digital response on each axis | |
93 typedef struct | |
94 { | |
95 GAME_POS lower; | |
96 GAME_POS centre; | |
97 GAME_POS upper; | |
98 } | |
99 GAME_3POS_STRUCT; | |
100 /****************************************************************************/ | |
101 | |
102 /****************************************************************************/ | |
103 // status struct returned to OS/2 applications: | |
104 // current data for all sticks as well as button counts since last read | |
105 typedef struct | |
106 { | |
107 GAME_DATA_STRUCT curdata; | |
108 USHORT b1cnt; | |
109 USHORT b2cnt; | |
110 USHORT b3cnt; | |
111 USHORT b4cnt; | |
112 } | |
113 GAME_STATUS_STRUCT; | |
114 /****************************************************************************/ | |
115 | |
116 /****************************************************************************/ | |
117 /* in use bitmasks originating in 0.2b */ | |
118 #define GAME_USE_BOTH_OLDMASK 0x01 /* for backward compat with bool */ | |
119 #define GAME_USE_X_NEWMASK 0x02 | |
120 #define GAME_USE_Y_NEWMASK 0x04 | |
121 #define GAME_USE_X_EITHERMASK (GAME_USE_X_NEWMASK|GAME_USE_BOTH_OLDMASK) | |
122 #define GAME_USE_Y_EITHERMASK (GAME_USE_Y_NEWMASK|GAME_USE_BOTH_OLDMASK) | |
123 #define GAME_USE_BOTH_NEWMASK (GAME_USE_X_NEWMASK|GAME_USE_Y_NEWMASK) | |
124 | |
125 /* only timed sampling implemented in version 1.0 */ | |
126 #define GAME_MODE_TIMED 1 /* timed sampling */ | |
127 #define GAME_MODE_REQUEST 2 /* request driven sampling */ | |
128 | |
129 /* only raw implemented in version 1.0 */ | |
130 #define GAME_DATA_FORMAT_RAW 1 /* [l,c,r] */ | |
131 #define GAME_DATA_FORMAT_SIGNED 2 /* [-l,0,+r] */ | |
132 #define GAME_DATA_FORMAT_BINARY 3 /* {-1,0,+1} */ | |
133 #define GAME_DATA_FORMAT_SCALED 4 /* [-10,+10] */ | |
134 | |
135 // parameters defining the operation of the driver | |
136 typedef struct | |
137 { | |
138 USHORT useA; /* new bitmasks: see above */ | |
139 USHORT useB; | |
140 USHORT mode; /* see consts above */ | |
141 USHORT format; /* see consts above */ | |
142 USHORT sampDiv; /* samp freq = 32 / n */ | |
143 USHORT scale; /* scaling factor */ | |
144 USHORT res1; /* must be 0 */ | |
145 USHORT res2; /* must be 0 */ | |
146 } | |
147 GAME_PARM_STRUCT; | |
148 /****************************************************************************/ | |
149 | |
150 /****************************************************************************/ | |
151 // calibration values for each axis: | |
152 // - upper limit on value to be considered in lower range | |
153 // - centre value | |
154 // - lower limit on value to be considered in upper range | |
155 typedef struct | |
156 { | |
157 GAME_3POS_STRUCT Ax; | |
158 GAME_3POS_STRUCT Ay; | |
159 GAME_3POS_STRUCT Bx; | |
160 GAME_3POS_STRUCT By; | |
161 } | |
162 GAME_CALIB_STRUCT; | |
163 /****************************************************************************/ | |
164 | |
165 /****************************************************************************/ | |
166 // struct defining the digital response values for all axes | |
167 typedef struct | |
168 { | |
169 GAME_3POS_STRUCT Ax; | |
170 GAME_3POS_STRUCT Ay; | |
171 GAME_3POS_STRUCT Bx; | |
172 GAME_3POS_STRUCT By; | |
173 } | |
174 GAME_DIGSET_STRUCT; | |
175 /****************************************************************************/ | |
176 | |
177 #endif |