comparison README.OS2 @ 1190:173c063d4f55

OS/2 port! This was mostly, if not entirely, written by "Doodle" and "Caetano": doodle@scenergy.dfmk.hu daniel@caetano.eng.br --ryan.
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 07:29:56 +0000
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1
2 ===========
3 SDL on OS/2
4 ===========
5
6 Last updated on Oct 02, 2005.
7
8
9 1. How to compile?
10 ------------------
11
12 To compile this, you'll need the followings installed:
13 - The OS/2 Developer's Toolkit
14 - The OpenWatcom compiler
15 (http://www.openwatcom.org)
16 - The FSLib library
17 (ftp://ftp.netlabs.org/pub/SDL)
18
19 Please edit the second, fourth and fifth lines of setvars.cmd file
20 to set the folders where the toolkit, the OW compiler and the FSLib are.
21 You won't need NASM yet (The Netwide Assembler), you can leave that line.
22 Run setvars.cmd, and you should get a shell in which you can
23 compile SDL.
24
25 Check the "Watcom.mif" file. This is the file which is included by all the
26 Watcom makefiles, so changes here will affect the whole build process.
27 There is a line in there which determines if the resulting SDL.DLL will be
28 a 'debug' or a 'release' build. The 'debug' version is full of printf()'s,
29 so if something goes wrong, its output can help a lot for debugging.
30
31 Then go to the 'src' folder, and run "wmake -f makefile.wat".
32 This should create the SDL.DLL and the corresponding SDL.LIB file there.
33
34 To test applications, it's a good idea to use the 'debug' build of SDL, and
35 redirect the standard output and standard error output to files, to see what
36 happens internally in SDL.
37 (like: testsprite >stdout.txt 2>stderr.txt)
38
39 To rebuild SDL, use the following commands in 'src' folder:
40 wmake -f makefile.wat clean
41 wmake -f makefile.wat
42
43
44
45 2. How to compile the testapps?
46 -------------------------------
47
48 Once you have SDL.DLL compiled, navigate into the 'test' folder, copy in there
49 the newly built SDL.DLL, and copy in there FSLib.DLL.
50
51 Then run "wmake -f makefile.wat" in there to compile some of the testapps.
52
53
54
55 3. What is missing?
56 -------------------
57
58 The following things are missing from this SDL implementation:
59 - MMX, SSE and 3DNOW! optimized video blitters?
60 - HW Video surfaces
61 - OpenGL support
62
63
64
65 4. Special Keys / Full-Screen support
66 -------------------------------------
67
68 There are two special hot-keys implemented:
69 - Alt+Home switches between fullscreen and windowed mode
70 - Alt+End simulates closing the window (can be used as a Panic key)
71 Only the LEFT Alt key will work.
72
73
74
75 5. Joysticks on SDL/2
76 ---------------------
77
78 The Joystick detection only works for standard joysticks (2 buttons, 2 axes
79 and the like). Therefore, if you use a non-standard joystick, you should
80 specify its features in the SDL_OS2_JOYSTICK environment variable in a batch
81 file or CONFIG.SYS, so SDL applications can provide full capability to your
82 device. The syntax is:
83
84 SET SDL_OS2_JOYSTICK=[JOYSTICK_NAME] [AXES] [BUTTONS] [HATS] [BALLS]
85
86 So, it you have a Gravis GamePad with 4 axes, 2 buttons, 2 hats and 0 balls,
87 the line should be:
88
89 SET SDL_OS2_JOYSTICK=Gravis_GamePad 4 2 2 0
90
91 If you want to add spaces in your joystick name, just surround it with
92 quotes or double-quotes:
93
94 SET SDL_OS2_JOYSTICK='Gravis GamePad' 4 2 2 0
95
96 or
97
98 SET SDL_OS2_JOYSTICK="Gravis GamePad" 4 2 2 0
99
100 Notive However that Balls and Hats are not supported under OS/2, and the
101 value will be ignored... but it is wise to define these correctly because
102 in the future those can be supported.
103 Also the number of buttons is limited to 2 when using two joysticks,
104 4 when using one joystick with 4 axes, 6 when using a joystick with 3 axes
105 and 8 when using a joystick with 2 axes. Notice however these are limitations
106 of the Joystick Port hardware, not OS/2.
107
108
109
110 6. Next steps...
111 ----------------
112
113 Things to do:
114 - Implement missing stuffs (look for 'TODO' string in source code!)
115 - Finish video driver (the 'wincommon' can be a good example for missing
116 things like application icon and so on...)
117 - Enable MMX/SSE/SSE2 acceleration functions
118 - Rewrite CDROM support using DOS Ioctl for better support.
119
120
121
122 7. Contacts
123 -----------
124
125 You can contact the developers for bugs:
126
127 Area Developer email
128 General (Audio/Video/System) Doodle doodle@scenergy.dfmk.hu
129 CDROM and Joystick Caetano daniel@caetano.eng.br
130
131 Notice however that SDL/2 is 'in development' stage so ... if you want to help,
132 please, be our guest and contact us!
133